New facade system (#3702)
Completely new system to render facades. It will now support many more cases compared to the old system. For example connected textures are now possible, as well as multilayer models and so on.
This commit is contained in:
@@ -61,10 +61,12 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.parts.IFacadeContainer;
|
||||
import appeng.api.parts.IFacadePart;
|
||||
import appeng.api.parts.PartItemStack;
|
||||
import appeng.api.parts.SelectedPart;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.api.util.AEPartLocation;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.client.UnlistedProperty;
|
||||
import appeng.client.render.cablebus.CableBusBakedModel;
|
||||
@@ -74,6 +76,7 @@ import appeng.core.AppEng;
|
||||
import appeng.core.sync.network.NetworkHandler;
|
||||
import appeng.core.sync.packets.PacketClick;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
import appeng.integration.abstraction.IAEFacade;
|
||||
import appeng.parts.ICableBusContainer;
|
||||
import appeng.parts.NullCableBusContainer;
|
||||
import appeng.tile.AEBaseTile;
|
||||
@@ -83,7 +86,7 @@ import appeng.tile.networking.TileCableBusTESR;
|
||||
import appeng.util.Platform;
|
||||
|
||||
|
||||
public class BlockCableBus extends AEBaseTileBlock
|
||||
public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
|
||||
{
|
||||
|
||||
public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY = new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class );
|
||||
@@ -122,6 +125,8 @@ public class BlockCableBus extends AEBaseTileBlock
|
||||
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
|
||||
{
|
||||
CableBusRenderState renderState = this.cb( world, pos ).getRenderState();
|
||||
renderState.setWorld( world );
|
||||
renderState.setPos( pos );
|
||||
return ( (IExtendedBlockState) state ).withProperty( RENDER_STATE_PROPERTY, renderState );
|
||||
}
|
||||
|
||||
@@ -317,13 +322,14 @@ public class BlockCableBus extends AEBaseTileBlock
|
||||
for( int l = 0; l < 4; ++l )
|
||||
{
|
||||
// Randomly select one of the textures if the cable bus has more than just one possibility here
|
||||
TextureAtlasSprite texture = Platform.pickRandom( textures );
|
||||
final TextureAtlasSprite texture = Platform.pickRandom( textures );
|
||||
|
||||
double d0 = pos.getX() + ( j + 0.5D ) / 4.0D;
|
||||
double d1 = pos.getY() + ( k + 0.5D ) / 4.0D;
|
||||
double d2 = pos.getZ() + ( l + 0.5D ) / 4.0D;
|
||||
ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos
|
||||
final double d0 = pos.getX() + ( j + 0.5D ) / 4.0D;
|
||||
final double d1 = pos.getY() + ( k + 0.5D ) / 4.0D;
|
||||
final double d2 = pos.getZ() + ( l + 0.5D ) / 4.0D;
|
||||
final ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos
|
||||
.getY() - 0.5D, d2 - pos.getZ() - 0.5D, this.getDefaultState() ).setBlockPos( pos );
|
||||
|
||||
particle.setParticleTexture( texture );
|
||||
effectRenderer.addEffect( particle );
|
||||
}
|
||||
@@ -356,6 +362,20 @@ public class BlockCableBus extends AEBaseTileBlock
|
||||
return out == null ? NULL_CABLE_BUS : out;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
private IFacadeContainer fc( final IBlockAccess w, final BlockPos pos )
|
||||
{
|
||||
final TileEntity te = w.getTileEntity( pos );
|
||||
IFacadeContainer out = null;
|
||||
|
||||
if( te instanceof TileCableBus )
|
||||
{
|
||||
out = ( (TileCableBus) te ).getCableBus().getFacadeContainer();
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockClicked( World worldIn, BlockPos pos, EntityPlayer playerIn )
|
||||
{
|
||||
@@ -436,14 +456,25 @@ public class BlockCableBus extends AEBaseTileBlock
|
||||
@Override
|
||||
public boolean canRenderInLayer( IBlockState state, BlockRenderLayer layer )
|
||||
{
|
||||
if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getFacadeState( IBlockAccess world, BlockPos pos, EnumFacing side )
|
||||
{
|
||||
if( side != null )
|
||||
{
|
||||
return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
|
||||
}
|
||||
else
|
||||
{
|
||||
return layer == BlockRenderLayer.CUTOUT;
|
||||
IFacadeContainer container = this.fc( world, pos );
|
||||
if( container != null )
|
||||
{
|
||||
IFacadePart facade = container.getFacade( AEPartLocation.fromFacing( side ) );
|
||||
if( facade != null )
|
||||
{
|
||||
return facade.getBlockState();
|
||||
}
|
||||
}
|
||||
}
|
||||
return world.getBlockState( pos );
|
||||
}
|
||||
|
||||
public static Class<? extends AEBaseTile> getNoTesrTile()
|
||||
|
||||
Reference in New Issue
Block a user