New facade system (#3702)

Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
This commit is contained in:
covers1624
2018-09-02 19:29:37 +09:30
committed by yueh
parent ed8baf8c15
commit 7ba2893635
31 changed files with 2965 additions and 599 deletions
@@ -0,0 +1,86 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import appeng.client.render.cablebus.FacadeBuilder;
/**
* This model used the provided FacadeBuilder to "slice" the item quads for the facade provided.
*
* @author covers1624
*/
public class FacadeBakedItemModel extends DelegateBakedModel
{
private final ItemStack textureStack;
private final FacadeBuilder facadeBuilder;
protected FacadeBakedItemModel( IBakedModel base, ItemStack textureStack, FacadeBuilder facadeBuilder )
{
super( base );
this.textureStack = textureStack;
this.facadeBuilder = facadeBuilder;
}
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
{
if( side != null )
{
return Collections.emptyList();
}
List<BakedQuad> quads = new ArrayList<>();
quads.addAll( this.facadeBuilder.buildFacadeItemQuads( this.textureStack, EnumFacing.NORTH ) );
quads.addAll( this.getBaseModel().getQuads( state, side, rand ) );
return quads;
}
@Override
public boolean isGui3d()
{
return false;
}
@Override
public boolean isBuiltInRenderer()
{
return false;
}
@Override
public ItemOverrideList getOverrides()
{
return ItemOverrideList.NONE;
}
}