New facade system (#3702)
Completely new system to render facades. It will now support many more cases compared to the old system. For example connected textures are now possible, as well as multilayer models and so on.
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@@ -34,6 +34,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.items.parts.ItemFacade;
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@@ -45,11 +46,13 @@ import appeng.items.parts.ItemFacade;
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public class FacadeDispatcherBakedModel extends DelegateBakedModel
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{
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private final VertexFormat format;
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private final FacadeBuilder facadeBuilder;
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public FacadeDispatcherBakedModel( IBakedModel baseModel, VertexFormat format )
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public FacadeDispatcherBakedModel( IBakedModel baseModel, VertexFormat format, FacadeBuilder facadeBuilder )
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{
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super( baseModel );
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this.format = format;
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this.facadeBuilder = facadeBuilder;
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}
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// This is never used. See the item override list below.
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@@ -86,11 +89,9 @@ public class FacadeDispatcherBakedModel extends DelegateBakedModel
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ItemFacade itemFacade = (ItemFacade) stack.getItem();
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IBlockState state = itemFacade.getTextureBlockState( stack );
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ItemStack textureItem = itemFacade.getTextureItem( stack );
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return new FacadeWithBlockBakedModel( FacadeDispatcherBakedModel.this
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.getBaseModel(), state, textureItem, FacadeDispatcherBakedModel.this.format );
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return new FacadeBakedItemModel( FacadeDispatcherBakedModel.this.getBaseModel(), textureItem, FacadeDispatcherBakedModel.this.facadeBuilder );
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}
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};
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}
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