New facade system (#3702)
Completely new system to render facades. It will now support many more cases compared to the old system. For example connected textures are now possible, as well as multilayer models and so on.
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@@ -65,7 +65,6 @@ public class CableBusModel implements IModel
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{
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return ImmutableList.<ResourceLocation>builder()
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.addAll( CableBuilder.getTextures() )
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.addAll( FacadeBuilder.getTextures() )
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.build();
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}
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@@ -75,7 +74,7 @@ public class CableBusModel implements IModel
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Map<ResourceLocation, IBakedModel> partModels = this.loadPartModels( state, format, bakedTextureGetter );
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CableBuilder cableBuilder = new CableBuilder( format, bakedTextureGetter );
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FacadeBuilder facadeBuilder = new FacadeBuilder( format, bakedTextureGetter );
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FacadeBuilder facadeBuilder = new FacadeBuilder();
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// This should normally not be used, but we *have* to provide a particle texture or otherwise damage models will
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// crash
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