Moving code around
This commit is contained in:
@@ -1,226 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block;
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import javax.annotation.Nullable;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.block.Material;
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import net.minecraft.block.MaterialColor;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.World;
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import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.helpers.AEGlassMaterial;
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import appeng.util.Platform;
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public abstract class AEBaseBlock extends Block {
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private boolean isInventory = false;
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protected AEBaseBlock(final Settings props) {
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super(props);
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}
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/**
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* Utility function to create block properties with some sensible defaults for
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* AE blocks.
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*/
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public static FabricBlockSettings defaultProps(Material material) {
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return defaultProps(material, material.getColor());
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}
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/**
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* Utility function to create block properties with some sensible defaults for
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* AE blocks.
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*/
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public static FabricBlockSettings defaultProps(Material material, MaterialColor color) {
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return FabricBlockSettings.of(material, color)
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// These values previousls were encoded in AEBaseBlock
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.strength(2.2f, 11.f)
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.breakByTool(FabricToolTags.PICKAXES, 0)
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.sounds(getDefaultSoundByMaterial(material));
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}
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private static BlockSoundGroup getDefaultSoundByMaterial(Material mat) {
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if (mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS) {
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return BlockSoundGroup.GLASS;
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} else if (mat == Material.STONE) {
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return BlockSoundGroup.STONE;
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} else if (mat == Material.WOOD) {
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return BlockSoundGroup.WOOD;
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} else {
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return BlockSoundGroup.METAL;
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}
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}
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@Override
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public boolean hasComparatorOutput(BlockState state) {
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return this.isInventory();
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}
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@Override
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public int getComparatorOutput(BlockState state, final World worldIn, final BlockPos pos) {
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return 0;
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}
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/**
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* Rotates around the given Axis (usually the current up axis).
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*/
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public boolean rotateAroundFaceAxis(WorldAccess w, BlockPos pos, Direction face) {
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final IOrientable rotatable = this.getOrientable(w, pos);
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if (rotatable != null && rotatable.canBeRotated()) {
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if (this.hasCustomRotation()) {
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this.customRotateBlock(rotatable, face);
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return true;
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} else {
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Direction forward = rotatable.getForward();
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Direction up = rotatable.getUp();
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for (int rs = 0; rs < 4; rs++) {
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forward = Platform.rotateAround(forward, face);
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up = Platform.rotateAround(up, face);
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if (this.isValidOrientation(w, pos, forward, up)) {
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rotatable.setOrientation(forward, up);
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return true;
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}
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}
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}
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}
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return false;
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}
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public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockHitResult hit) {
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return ActionResult.PASS;
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}
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public final Direction mapRotation(final IOrientable ori, final Direction dir) {
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// case DOWN: return bottomIcon;
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// case UP: return blockIcon;
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// case NORTH: return northIcon;
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// case SOUTH: return southIcon;
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// case WEST: return sideIcon;
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// case EAST: return sideIcon;
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final Direction forward = ori.getForward();
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final Direction up = ori.getUp();
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if (forward == null || up == null) {
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return dir;
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}
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final int west_x = forward.getOffsetY() * up.getOffsetZ() - forward.getOffsetZ() * up.getOffsetY();
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final int west_y = forward.getOffsetZ() * up.getOffsetX() - forward.getOffsetX() * up.getOffsetZ();
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final int west_z = forward.getOffsetX() * up.getOffsetY() - forward.getOffsetY() * up.getOffsetX();
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Direction west = null;
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for (final Direction dx : Direction.values()) {
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if (dx.getOffsetX() == west_x && dx.getOffsetY() == west_y && dx.getOffsetZ() == west_z) {
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west = dx;
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}
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}
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if (west == null) {
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return dir;
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}
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if (dir == forward) {
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return Direction.SOUTH;
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}
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if (dir == forward.getOpposite()) {
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return Direction.NORTH;
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}
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if (dir == up) {
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return Direction.UP;
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}
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if (dir == up.getOpposite()) {
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return Direction.DOWN;
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}
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if (dir == west) {
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return Direction.WEST;
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}
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if (dir == west.getOpposite()) {
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return Direction.EAST;
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}
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return null;
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}
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@Override
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public String toString() {
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Identifier id = Registry.BLOCK.getId(this);
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String regName = id == Registry.BLOCK.getDefaultId() ? "unregistered" : id.getPath();
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return this.getClass().getSimpleName() + "[" + regName + "]";
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}
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protected String getUnlocalizedName(final ItemStack is) {
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return this.getTranslationKey();
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}
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protected boolean hasCustomRotation() {
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return false;
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}
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protected void customRotateBlock(final IOrientable rotatable, final Direction axis) {
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}
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protected IOrientable getOrientable(final BlockView w, final BlockPos pos) {
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if (this instanceof IOrientableBlock) {
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IOrientableBlock orientable = (IOrientableBlock) this;
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return orientable.getOrientable(w, pos);
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}
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return null;
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}
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protected boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward,
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final Direction up) {
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return true;
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}
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protected boolean isInventory() {
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return this.isInventory;
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}
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protected void setInventory(final boolean isInventory) {
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this.isInventory = isInventory;
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}
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}
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@@ -1,155 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
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||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
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package appeng.block;
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import java.util.List;
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import net.fabricmc.api.EnvType;
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import net.minecraft.block.Block;
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import net.minecraft.client.item.TooltipContext;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.math.Direction;
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import net.minecraft.text.Text;
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import net.minecraft.world.World;
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import net.fabricmc.api.Environment;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.misc.LightDetectorBlock;
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import appeng.block.misc.SkyCompassBlock;
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import appeng.block.networking.WirelessBlock;
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import appeng.me.helpers.IGridProxyable;
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import appeng.tile.AEBaseBlockEntity;
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public class AEBaseBlockItem extends BlockItem {
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private final AEBaseBlock blockType;
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public AEBaseBlockItem(final Block id, Settings props) {
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super(id, props);
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this.blockType = (AEBaseBlock) id;
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}
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@Override
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@Environment(EnvType.CLIENT)
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public final void appendTooltip(final ItemStack itemStack, final World world, final List<Text> toolTip,
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final TooltipContext advancedTooltips) {
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this.addCheckedInformation(itemStack, world, toolTip, advancedTooltips);
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}
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@Environment(EnvType.CLIENT)
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public void addCheckedInformation(final ItemStack itemStack, final World world, final List<Text> toolTip,
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final TooltipContext advancedTooltips) {
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this.blockType.buildTooltip(itemStack, world, toolTip, advancedTooltips);
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}
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@Override
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public String getTranslationKey(final ItemStack is) {
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return this.blockType.getTranslationKey();
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}
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@Override
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public ActionResult place(ItemPlacementContext context) {
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Direction up = null;
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Direction forward = null;
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Direction side = context.getSide();
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PlayerEntity player = context.getPlayer();
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if (this.blockType instanceof AEBaseTileBlock) {
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if (this.blockType instanceof LightDetectorBlock) {
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up = side;
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if (up == Direction.UP || up == Direction.DOWN) {
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forward = Direction.SOUTH;
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} else {
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forward = Direction.UP;
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}
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} else if (this.blockType instanceof WirelessBlock || this.blockType instanceof SkyCompassBlock) {
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forward = side;
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if (forward == Direction.UP || forward == Direction.DOWN) {
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up = Direction.SOUTH;
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} else {
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up = Direction.UP;
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}
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} else {
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up = Direction.UP;
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forward = context.getPlayerFacing().getOpposite();
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if (player != null) {
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if (player.pitch > 65) {
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up = forward.getOpposite();
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forward = Direction.UP;
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} else if (player.pitch < -65) {
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up = forward.getOpposite();
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forward = Direction.DOWN;
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}
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}
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}
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}
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IOrientable ori = null;
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if (this.blockType instanceof IOrientableBlock) {
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ori = ((IOrientableBlock) this.blockType).getOrientable(context.getWorld(), context.getBlockPos());
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up = side;
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forward = Direction.SOUTH;
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if (up.getOffsetY() == 0) {
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forward = Direction.UP;
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}
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}
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if (!this.blockType.isValidOrientation(context.getWorld(), context.getBlockPos(), forward, up)) {
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return ActionResult.FAIL;
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}
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ActionResult result = super.place(context);
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if (result != ActionResult.SUCCESS) {
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return result;
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}
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if (this.blockType instanceof AEBaseTileBlock && !(this.blockType instanceof LightDetectorBlock)) {
|
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final AEBaseBlockEntity tile = ((AEBaseTileBlock<?>) this.blockType).getBlockEntity(context.getWorld(),
|
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context.getBlockPos());
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ori = tile;
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if (tile == null) {
|
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return ActionResult.SUCCESS;
|
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}
|
||||
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if (ori.canBeRotated() && !this.blockType.hasCustomRotation()) {
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ori.setOrientation(forward, up);
|
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}
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|
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if (tile instanceof IGridProxyable) {
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((IGridProxyable) tile).getProxy().setOwner(player);
|
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}
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tile.onPlacement(context);
|
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} else if (this.blockType instanceof IOrientableBlock) {
|
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ori.setOrientation(forward, up);
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,153 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block;
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.config.AccessRestriction;
|
||||
import appeng.api.config.Actionable;
|
||||
import appeng.api.config.PowerUnits;
|
||||
import appeng.api.definitions.IBlockDefinition;
|
||||
import appeng.api.implementations.items.IAEItemPowerStorage;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.core.localization.GuiText;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.fabricmc.fabric.api.object.builder.v1.client.model.FabricModelPredicateProviderRegistry;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.item.TooltipContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.text.TranslatableText;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.text.MessageFormat;
|
||||
import java.util.List;
|
||||
|
||||
public class AEBaseBlockItemChargeable extends AEBaseBlockItem implements IAEItemPowerStorage {
|
||||
|
||||
public AEBaseBlockItemChargeable(Block id, Settings props) {
|
||||
super(id, props);
|
||||
|
||||
FabricModelPredicateProviderRegistry.register(
|
||||
this,
|
||||
new Identifier(AppEng.MOD_ID, "fill_level"),
|
||||
(is, world, entity) -> {
|
||||
double curPower = getAECurrentPower(is);
|
||||
double maxPower = getAEMaxPower(is);
|
||||
|
||||
return (int) Math.round(100 * curPower / maxPower);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void addCheckedInformation(final ItemStack stack, final World world, final List<Text> lines,
|
||||
final TooltipContext advancedTooltips) {
|
||||
double internalCurrentPower = 0;
|
||||
final double internalMaxPower = this.getMaxEnergyCapacity();
|
||||
|
||||
if (internalMaxPower > 0) {
|
||||
final CompoundTag tag = stack.getTag();
|
||||
if (tag != null) {
|
||||
internalCurrentPower = tag.getDouble("internalCurrentPower");
|
||||
}
|
||||
|
||||
final double percent = internalCurrentPower / internalMaxPower;
|
||||
|
||||
lines.add(GuiText.StoredEnergy.textComponent()
|
||||
.copy()
|
||||
.append(':' + MessageFormat.format(" {0,number,#} ", internalCurrentPower))
|
||||
.append(new TranslatableText(PowerUnits.AE.unlocalizedName))
|
||||
.append(" - " + MessageFormat.format("{0,number,#.##%}", percent)));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public double injectAEPower(final ItemStack is, double amount, Actionable mode) {
|
||||
final double internalCurrentPower = this.getInternal(is);
|
||||
final double internalMaxPower = this.getAEMaxPower(is);
|
||||
final double required = internalMaxPower - internalCurrentPower;
|
||||
final double overflow = Math.max(0, amount - required);
|
||||
|
||||
if (mode == Actionable.MODULATE) {
|
||||
final double toAdd = Math.min(required, amount);
|
||||
final double newPowerStored = internalCurrentPower + toAdd;
|
||||
|
||||
this.setInternal(is, newPowerStored);
|
||||
}
|
||||
|
||||
return overflow;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double extractAEPower(final ItemStack is, double amount, Actionable mode) {
|
||||
final double internalCurrentPower = this.getInternal(is);
|
||||
final double fulfillable = Math.min(amount, internalCurrentPower);
|
||||
|
||||
if (mode == Actionable.MODULATE) {
|
||||
final double newPowerStored = internalCurrentPower - fulfillable;
|
||||
|
||||
this.setInternal(is, newPowerStored);
|
||||
}
|
||||
|
||||
return fulfillable;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getAEMaxPower(final ItemStack is) {
|
||||
return this.getMaxEnergyCapacity();
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getAECurrentPower(final ItemStack is) {
|
||||
return this.getInternal(is);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AccessRestriction getPowerFlow(final ItemStack is) {
|
||||
return AccessRestriction.WRITE;
|
||||
}
|
||||
|
||||
private double getMaxEnergyCapacity() {
|
||||
final Block blockID = Block.getBlockFromItem(this);
|
||||
final IBlockDefinition energyCell = AEApi.instance().definitions().blocks().energyCell();
|
||||
|
||||
return energyCell.maybeBlock().map(block -> {
|
||||
if (blockID == block) {
|
||||
return 200000;
|
||||
} else {
|
||||
return 8 * 200000;
|
||||
}
|
||||
}).orElse(0);
|
||||
}
|
||||
|
||||
private double getInternal(final ItemStack is) {
|
||||
final CompoundTag nbt = is.getOrCreateTag();
|
||||
return nbt.getDouble("internalCurrentPower");
|
||||
}
|
||||
|
||||
private void setInternal(final ItemStack is, final double amt) {
|
||||
final CompoundTag nbt = is.getOrCreateTag();
|
||||
nbt.putDouble("internalCurrentPower", amt);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,302 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import alexiil.mc.lib.attributes.item.FixedItemInv;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockEntityProvider;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.api.implementations.items.IMemoryCard;
|
||||
import appeng.api.implementations.items.MemoryCardMessages;
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.block.networking.CableBusBlock;
|
||||
import appeng.tile.AEBaseInvBlockEntity;
|
||||
import appeng.tile.AEBaseBlockEntity;
|
||||
import appeng.tile.networking.CableBusBlockEntity;
|
||||
import appeng.tile.storage.SkyChestBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
import appeng.util.SettingsFrom;
|
||||
|
||||
public abstract class AEBaseTileBlock<T extends AEBaseBlockEntity> extends AEBaseBlock implements BlockEntityProvider {
|
||||
|
||||
@Nonnull
|
||||
private Class<T> blockEntityClass;
|
||||
@Nonnull
|
||||
private Supplier<T> tileEntityFactory;
|
||||
|
||||
public AEBaseTileBlock(final Settings props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
// TODO : Was this change needed?
|
||||
public void setTileEntity(final Class<T> tileEntityClass, Supplier<T> factory) {
|
||||
this.blockEntityClass = tileEntityClass;
|
||||
this.tileEntityFactory = factory;
|
||||
this.setInventory(AEBaseInvBlockEntity.class.isAssignableFrom(tileEntityClass));
|
||||
}
|
||||
|
||||
public Class<T> getBlockEntityClass() {
|
||||
return this.blockEntityClass;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public T getBlockEntity(final BlockView w, final int x, final int y, final int z) {
|
||||
return this.getBlockEntity(w, new BlockPos(x, y, z));
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public T getBlockEntity(final BlockView w, final BlockPos pos) {
|
||||
|
||||
final BlockEntity te = w.getBlockEntity(pos);
|
||||
// FIXME: This gets called as part of building the block state cache
|
||||
if (this.blockEntityClass != null && this.blockEntityClass.isInstance(te)) {
|
||||
return this.blockEntityClass.cast(te);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BlockEntity createBlockEntity(BlockView world) {
|
||||
return this.tileEntityFactory.get();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
|
||||
if (newState.getBlock() == state.getBlock()) {
|
||||
return; // Just a block state change
|
||||
}
|
||||
|
||||
final AEBaseBlockEntity te = this.getBlockEntity(w, pos);
|
||||
if (te != null) {
|
||||
final ArrayList<ItemStack> drops = new ArrayList<>();
|
||||
if (te.dropItems()) {
|
||||
te.getDrops(w, pos, drops);
|
||||
} else {
|
||||
te.getNoDrops(w, pos, drops);
|
||||
}
|
||||
|
||||
// Cry ;_; ...
|
||||
Platform.spawnDrops(w, pos, drops);
|
||||
}
|
||||
|
||||
// super will remove the TE, as it is not an instance of BlockContainer
|
||||
super.onStateReplaced(state, w, pos, newState, isMoving);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getComparatorOutput(BlockState state, final World w, final BlockPos pos) {
|
||||
final BlockEntity te = this.getBlockEntity(w, pos);
|
||||
if (te instanceof AEBaseInvBlockEntity) {
|
||||
AEBaseInvBlockEntity invTile = (AEBaseInvBlockEntity) te;
|
||||
if (invTile.getInternalInventory().getSlotCount() > 0) {
|
||||
return getRedstoneFromFixedItemInv(invTile.getInternalInventory());
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate redstone output level.
|
||||
* 0 if completely empty, 1 if _any_ item is present, up to 15 if all slots are full.
|
||||
*/
|
||||
private int getRedstoneFromFixedItemInv(FixedItemInv inv) {
|
||||
boolean foundAnything = false; // ANY slots non-empty?
|
||||
float fillRatio = 0;
|
||||
|
||||
for (int i = 0; i < inv.getSlotCount(); ++i)
|
||||
{
|
||||
ItemStack stack = inv.getInvStack(i);
|
||||
if (stack.isEmpty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int slotMaxCount = inv.getMaxAmount(i, stack);
|
||||
fillRatio += stack.getCount() / (float)Math.min(slotMaxCount, stack.getMaxCount());
|
||||
foundAnything = true;
|
||||
}
|
||||
|
||||
// Average the ratio across all slots
|
||||
fillRatio /= inv.getSlotCount();
|
||||
|
||||
// Always return at least non-zero if _any_ slots are non-empty
|
||||
return (foundAnything ? 1 : 0) + MathHelper.floor(fillRatio * 14.0f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onSyncedBlockEvent(BlockState state, World world, BlockPos pos, int type, int data) {
|
||||
super.onSyncedBlockEvent(state, world, pos, type, data);
|
||||
final BlockEntity tileentity = world.getBlockEntity(pos);
|
||||
return tileentity != null && tileentity.onSyncedBlockEvent(type, data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlaced(final World w, final BlockPos pos, final BlockState state, final LivingEntity placer,
|
||||
final ItemStack is) {
|
||||
// Inherit the item stack's display name, but only if it's a user defined string
|
||||
// rather
|
||||
// than a translation component, since our custom naming cannot handle
|
||||
// untranslated
|
||||
// I18N strings and we would translate it using the server's locale :-(
|
||||
AEBaseBlockEntity te = this.getBlockEntity(w, pos);
|
||||
if (te != null && is.hasCustomName()) {
|
||||
Text displayName = is.getName();
|
||||
if (displayName instanceof LiteralText) {
|
||||
te.setName(((LiteralText) displayName).getRawString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player,
|
||||
Hand hand, BlockHitResult hit) {
|
||||
ItemStack heldItem;
|
||||
if (player != null && !player.getStackInHand(hand).isEmpty()) {
|
||||
heldItem = player.getStackInHand(hand);
|
||||
|
||||
if (Platform.isWrench(player, heldItem, pos) && player.isInSneakingPose()) {
|
||||
final BlockState blockState = world.getBlockState(pos);
|
||||
final Block block = blockState.getBlock();
|
||||
|
||||
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
|
||||
|
||||
if (tile == null) {
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
if (tile instanceof CableBusBlockEntity || tile instanceof SkyChestBlockEntity) {
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
final ItemStack[] itemDropCandidates = Platform.getBlockDrops(world, pos);
|
||||
final ItemStack op = new ItemStack(this);
|
||||
|
||||
for (final ItemStack ol : itemDropCandidates) {
|
||||
if (Platform.itemComparisons().isEqualItemType(ol, op)) {
|
||||
final CompoundTag tag = tile.downloadSettings(SettingsFrom.DISMANTLE_ITEM);
|
||||
if (tag != null) {
|
||||
ol.setTag(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
block.onBreak(world, pos, blockState, player);
|
||||
boolean bl = world.removeBlock(pos, false);
|
||||
if (bl) {
|
||||
block.onBroken(world, pos, blockState);
|
||||
final List<ItemStack> itemsToDrop = Lists.newArrayList(itemDropCandidates);
|
||||
Platform.spawnDrops(world, pos, itemsToDrop);
|
||||
}
|
||||
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
if (heldItem.getItem() instanceof IMemoryCard && !(this instanceof CableBusBlock)) {
|
||||
final IMemoryCard memoryCard = (IMemoryCard) heldItem.getItem();
|
||||
final AEBaseBlockEntity tileEntity = this.getBlockEntity(world, pos);
|
||||
|
||||
if (tileEntity == null) {
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
final String name = this.getTranslationKey();
|
||||
|
||||
if (player.isInSneakingPose()) {
|
||||
final CompoundTag data = tileEntity.downloadSettings(SettingsFrom.MEMORY_CARD);
|
||||
if (data != null) {
|
||||
memoryCard.setMemoryCardContents(heldItem, name, data);
|
||||
memoryCard.notifyUser(player, MemoryCardMessages.SETTINGS_SAVED);
|
||||
}
|
||||
} else {
|
||||
final String savedName = memoryCard.getSettingsName(heldItem);
|
||||
final CompoundTag data = memoryCard.getData(heldItem);
|
||||
|
||||
if (this.getTranslationKey().equals(savedName)) {
|
||||
tileEntity.uploadSettings(SettingsFrom.MEMORY_CARD, data);
|
||||
memoryCard.notifyUser(player, MemoryCardMessages.SETTINGS_LOADED);
|
||||
} else {
|
||||
memoryCard.notifyUser(player, MemoryCardMessages.INVALID_MACHINE);
|
||||
}
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return this.onActivated(world, pos, player, hand, player.getStackInHand(hand), hit);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
|
||||
return this.getBlockEntity(w, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BlockState based on the given BlockState while considering the
|
||||
* state of the given TileEntity.
|
||||
*
|
||||
* If the given TileEntity is not of the right type for this block, the state is
|
||||
* returned unchanged, this is also the case if the given block state does not
|
||||
* belong to this block.
|
||||
*/
|
||||
public final BlockState getBlockEntityBlockState(BlockState current, BlockEntity te) {
|
||||
if (current.getBlock() != this || !blockEntityClass.isInstance(te)) {
|
||||
return current;
|
||||
}
|
||||
|
||||
return updateBlockStateFromTileEntity(current, blockEntityClass.cast(te));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reimplement this in subclasses to allow tile-entities to update the state of
|
||||
* their block when their own state changes.
|
||||
*
|
||||
* It is guaranteed that te is not-null and the block of the given block state
|
||||
* is this exact block instance.
|
||||
*/
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, T te) {
|
||||
return currentState;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user