Moving code around
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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public abstract class AEBaseItem extends Item {
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public AEBaseItem(Item.Settings properties) {
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super(properties);
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}
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@Override
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public String toString() {
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Identifier id = Registry.ITEM.getId(this);
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String regName = id != Registry.ITEM.getDefaultId() ? id.getPath() : "unregistered";
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return this.getClass().getSimpleName() + "[" + regName + "]";
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}
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@Override
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public boolean canRepair(ItemStack stack, ItemStack ingredient) {
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return false;
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}
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}
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