Finally use Java7 <>
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@@ -60,13 +60,13 @@ public class TickHandler
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{
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public static final TickHandler INSTANCE = new TickHandler();
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private final Queue<IWorldCallable<?>> serverQueue = new LinkedList<IWorldCallable<?>>();
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private final Queue<IWorldCallable<?>> serverQueue = new LinkedList<>();
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private final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
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private final WeakHashMap<World, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<World, Queue<IWorldCallable<?>>>();
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private final WeakHashMap<World, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<>();
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private final HandlerRep server = new HandlerRep();
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private final HandlerRep client = new HandlerRep();
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private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
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private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
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private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<>();
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private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<>();
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private CableRenderMode crm = CableRenderMode.STANDARD;
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public HashMap<Integer, PlayerColor> getPlayerColors()
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@@ -90,7 +90,7 @@ public class TickHandler
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if( queue == null )
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{
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queue = new LinkedList<IWorldCallable<?>>();
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queue = new LinkedList<>();
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this.callQueue.put( w, queue );
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}
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@@ -146,7 +146,7 @@ public class TickHandler
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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final LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();
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final LinkedList<IGridNode> toDestroy = new LinkedList<>();
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for( final Grid g : this.getRepo().networks )
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{
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@@ -306,13 +306,13 @@ public class TickHandler
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private static class HandlerRep
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{
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private Queue<AEBaseTile> tiles = new LinkedList<AEBaseTile>();
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private Queue<AEBaseTile> tiles = new LinkedList<>();
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private Collection<Grid> networks = new NetworkList();
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private void clear()
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{
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this.tiles = new LinkedList<AEBaseTile>();
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this.tiles = new LinkedList<>();
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this.networks = new NetworkList();
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}
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}
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