Reimplemented cable and parts rendering.
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@@ -19,7 +19,7 @@ import appeng.block.AEBaseTileBlock;
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import appeng.bootstrap.components.BlockColorComponent;
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import appeng.bootstrap.components.StateMapperComponent;
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import appeng.bootstrap.components.TesrComponent;
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import appeng.client.render.model.CachingRotatingBakedModel;
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import appeng.client.render.model.AutoRotatingModel;
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class BlockRendering implements IBlockRendering
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@@ -96,7 +96,7 @@ class BlockRendering implements IBlockRendering
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else if ( block instanceof AEBaseTileBlock )
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{
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// This is a default rotating model if the base-block uses an AE tile entity which exposes UP/FRONT as extended props
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factory.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), ( l, m ) -> new CachingRotatingBakedModel( m ) );
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factory.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), ( l, m ) -> new AutoRotatingModel( m ) );
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}
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builtInModels.forEach( factory::addBuiltInModel );
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