Reimplemented cable and parts rendering.

This commit is contained in:
Sebastian Hartte
2016-08-29 09:47:17 +02:00
parent 0b756708d4
commit 7e027da804
358 changed files with 5964 additions and 1901 deletions
@@ -19,7 +19,7 @@ import appeng.block.AEBaseTileBlock;
import appeng.bootstrap.components.BlockColorComponent;
import appeng.bootstrap.components.StateMapperComponent;
import appeng.bootstrap.components.TesrComponent;
import appeng.client.render.model.CachingRotatingBakedModel;
import appeng.client.render.model.AutoRotatingModel;
class BlockRendering implements IBlockRendering
@@ -96,7 +96,7 @@ class BlockRendering implements IBlockRendering
else if ( block instanceof AEBaseTileBlock )
{
// This is a default rotating model if the base-block uses an AE tile entity which exposes UP/FRONT as extended props
factory.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), ( l, m ) -> new CachingRotatingBakedModel( m ) );
factory.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), ( l, m ) -> new AutoRotatingModel( m ) );
}
builtInModels.forEach( factory::addBuiltInModel );