Reimplemented cable and parts rendering.

This commit is contained in:
Sebastian Hartte
2016-08-29 09:47:17 +02:00
parent 0b756708d4
commit 7e027da804
358 changed files with 5964 additions and 1901 deletions
@@ -0,0 +1,673 @@
package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.List;
import com.google.common.base.Function;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
/**
* A helper class that builds quads for cable connections.
*/
class CableBuilder
{
private final VertexFormat format;
// Textures for the cable core types, one per type/color pair
private final EnumMap<CableCoreType, EnumMap<AEColor, TextureAtlasSprite>> coreTextures;
// Textures for rendering the actual connection cubes, one per type/color pair
private final EnumMap<AECableType, EnumMap<AEColor, TextureAtlasSprite>> connectionTextures;
private final SmartCableTextures smartCableTextures;
CableBuilder( VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
this.format = format;
this.coreTextures = new EnumMap<>( CableCoreType.class );
for( CableCoreType type : CableCoreType.values() )
{
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
for( AEColor color : AEColor.values() )
{
colorTextures.put( color, bakedTextureGetter.apply( type.getTexture( color ) ) );
}
coreTextures.put( type, colorTextures );
}
this.connectionTextures = new EnumMap<>( AECableType.class );
for( AECableType type : AECableType.VALIDCABLES )
{
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
for( AEColor color : AEColor.values() )
{
colorTextures.put( color, bakedTextureGetter.apply( type.getConnectionTexture( color ) ) );
}
connectionTextures.put( type, colorTextures );
}
smartCableTextures = new SmartCableTextures( bakedTextureGetter );
}
/**
* Adds the core of a cable to the given list of quads.
*
* The type of cable core is automatically deduced from the given cable type.
*/
public void addCableCore( AECableType cableType, AEColor color, List<BakedQuad> quadsOut )
{
switch( cableType )
{
case GLASS:
addCableCore( CableCoreType.GLASS, color, quadsOut );
break;
case COVERED:
case SMART:
addCableCore( CableCoreType.COVERED, color, quadsOut );
break;
case DENSE:
addCableCore( CableCoreType.DENSE, color, quadsOut );
break;
default:
}
}
public void addCableCore( CableCoreType coreType, AEColor color, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = coreTextures.get( coreType ).get( color );
cubeBuilder.setTexture( texture );
switch( coreType )
{
case GLASS:
cubeBuilder.addCube( 6, 6, 6, 10, 10, 10 );
break;
case COVERED:
cubeBuilder.addCube( 5, 5, 5, 11, 11, 11 );
break;
case DENSE:
cubeBuilder.addCube( 3, 3, 3, 13, 13, 13 );
break;
}
}
public void addGlassConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
// For to-machine connections, use a thicker end-cap for the connection
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
addBigCoveredCableSizedCube( facing, cubeBuilder );
}
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, 0, 6, 10, 6, 10 );
break;
case EAST:
cubeBuilder.addCube( 10, 6, 6, 16, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, 0, 10, 10, 6 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 );
break;
case UP:
cubeBuilder.addCube( 6, 10, 6, 10, 16, 10 );
break;
case WEST:
cubeBuilder.addCube( 0, 6, 6, 6, 10, 10 );
break;
}
}
public void addStraightGlassConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the connection caps. We can do this because the glass cable is the smallest one
// and its ends will always be covered by something
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing, facing.getOpposite() ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.addCube( 6, 0, 6, 10, 16, 10 );
break;
case NORTH:
case SOUTH:
cubeBuilder.addCube( 6, 6, 0, 10, 10, 16 );
break;
case EAST:
case WEST:
cubeBuilder.addCube( 0, 6, 6, 16, 10, 10 );
break;
}
}
public void addConstrainedGlassConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
{
// Glass connections reach only 6 voxels from the edge
if( distanceFromEdge >= 6 )
{
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 6, 10 );
break;
case EAST:
cubeBuilder.addCube( 10, 6, 6, 16 - distanceFromEdge, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 6 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 - distanceFromEdge );
break;
case UP:
cubeBuilder.addCube( 6, 10, 6, 10, 16 - distanceFromEdge, 10 );
break;
case WEST:
cubeBuilder.addCube( distanceFromEdge, 6, 6, 6, 10, 10 );
break;
}
}
public void addCoveredConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
// Draw a covered connection, if anything but glass is requested
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
addBigCoveredCableSizedCube( facing, cubeBuilder );
}
addCoveredCableSizedCube( facing, cubeBuilder );
}
public void addStraightCoveredConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
}
private static void setStraightCableUVs( CubeBuilder cubeBuilder, EnumFacing facing, int x, int y )
{
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.setCustomUv( EnumFacing.NORTH, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.EAST, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.SOUTH, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.WEST, x, 0, y, x );
break;
case EAST:
case WEST:
cubeBuilder.setCustomUv( EnumFacing.UP, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.DOWN, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.NORTH, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.SOUTH, 0, x, x, y );
break;
case NORTH:
case SOUTH:
cubeBuilder.setCustomUv( EnumFacing.UP, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.DOWN, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.EAST, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.WEST, 0, x, x, y );
break;
}
}
public void addConstrainedCoveredConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
{
// The core of a covered cable reaches up to 5 voxels from the block edge, so
// drawing a connection can only occur from there onwards
if( distanceFromEdge >= 5 )
{
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
}
public void addSmartConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// For to-machine connections, use a thicker end-cap for the connection
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
addBigCoveredCableSizedCube( facing, cubeBuilder );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addBigCoveredCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addBigCoveredCableSizedCube( facing, cubeBuilder );
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright( false );
cubeBuilder.setTexture( texture );
}
addCoveredCableSizedCube( facing, cubeBuilder );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addCoveredCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addCoveredCableSizedCube( facing, cubeBuilder );
/* TODO: this.setSmartConnectionRotations( of, renderer );
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;*/
}
public void addStraightSmartConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
}
public void addConstrainedSmartConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, int channels, List<BakedQuad> quadsOut )
{
// Same as with covered cables, the smart cable's core extends up to 5 voxels away from the edge.
// Drawing a connection to any point before that point is fruitless
if( distanceFromEdge >= 5 )
{
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
}
public void addDenseConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
{
// Dense cables only render their connections as dense if the adjacent blocks actually wants that
if( connectionType == AECableType.SMART )
{
addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
return;
}
else if( connectionType != AECableType.DENSE )
{
addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
cubeBuilder.setTexture( texture );
addDenseCableSizedCube( facing, cubeBuilder );
// Dense cables show used channels in groups of 4, rounded up
channels = (channels + 3) / 4;
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addDenseCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addDenseCableSizedCube( facing, cubeBuilder );
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright( false );
cubeBuilder.setTexture( texture );
}
public void addStraightDenseConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
addStraightDenseCableSizedCube( facing, cubeBuilder );
// Dense cables show used channels in groups of 4, rounded up
channels = (channels + 3) / 4;
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addStraightDenseCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addStraightDenseCableSizedCube( facing, cubeBuilder );
}
private static void addDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 4, 0, 4, 12, 5, 12 );
break;
case EAST:
cubeBuilder.addCube( 11, 4, 4, 16, 12, 12 );
break;
case NORTH:
cubeBuilder.addCube( 4, 4, 0, 12, 12, 5 );
break;
case SOUTH:
cubeBuilder.addCube( 4, 4, 11, 12, 12, 16 );
break;
case UP:
cubeBuilder.addCube( 4, 11, 4, 12, 16, 12 );
break;
case WEST:
cubeBuilder.addCube( 0, 4, 4, 5, 12, 12 );
break;
}
}
// Adds a cube to the given cube builder that has the size of a dense cable connection and spans the entire block for the given direction
private static void addStraightDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.addCube( 3, 0, 3, 13, 16, 13 );
break;
case EAST:
case WEST:
/*renderer.uvRotateEast = renderer.uvRotateWest = 1;
renderer.uvRotateBottom = renderer.uvRotateTop = 1;*/
cubeBuilder.addCube( 0, 3, 3, 16, 13, 13 );
break;
case NORTH:
case SOUTH:
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
cubeBuilder.addCube( 3, 3, 0, 13, 13, 16 );
break;
}
}
// Adds a cube to the given cube builder that has the size of a covered cable connection from the core of the cable to the given face
private static void addCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, 0, 6, 10, 5, 10 );
break;
case EAST:
cubeBuilder.addCube( 11, 6, 6, 16, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, 0, 10, 10, 5 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 );
break;
case UP:
cubeBuilder.addCube( 6, 11, 6, 10, 16, 10 );
break;
case WEST:
cubeBuilder.addCube( 0, 6, 6, 5, 10, 10 );
break;
}
}
// Adds a cube to the given cube builder that has the size of a covered cable connection and spans the entire block for the given direction
private static void addStraightCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.addCube( 5, 0, 5, 11, 16, 11 );
break;
case EAST:
case WEST:
/*renderer.uvRotateEast = renderer.uvRotateWest = 1;
renderer.uvRotateBottom = renderer.uvRotateTop = 1;*/
cubeBuilder.addCube( 0, 5, 5, 16, 11, 11 );
break;
case NORTH:
case SOUTH:
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
cubeBuilder.addCube( 5, 5, 0, 11, 11, 16 );
break;
}
}
private static void addCoveredCableSizedCube( EnumFacing facing, int distanceFromEdge, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 5, 10 );
break;
case EAST:
cubeBuilder.addCube( 11, 6, 6, 16 - distanceFromEdge, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 5 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 - distanceFromEdge );
break;
case UP:
cubeBuilder.addCube( 6, 11, 6, 10, 16 - distanceFromEdge, 10 );
break;
case WEST:
cubeBuilder.addCube( distanceFromEdge, 6, 6, 5, 10, 10 );
break;
}
}
/**
* This renders a slightly bigger covered cable connection to the specified side. This is used to connect cable cores with adjacent machines
* that do not want to be connected to using a glass cable connection. This applies to most machines (interfaces, etc.)
*/
private void addBigCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 5, 0, 5, 11, 4, 11 );
break;
case EAST:
cubeBuilder.addCube( 12, 5, 5, 16, 11, 11 );
break;
case NORTH:
cubeBuilder.addCube( 5, 5, 0, 11, 11, 4 );
break;
case SOUTH:
cubeBuilder.addCube( 5, 5, 12, 11, 11, 16 );
break;
case UP:
cubeBuilder.addCube( 5, 12, 5, 11, 16, 11 );
break;
case WEST:
cubeBuilder.addCube( 0, 5, 5, 4, 11, 11 );
break;
}
}
// Get all textures needed for building the actual cable quads
public static List<ResourceLocation> getTextures()
{
List<ResourceLocation> locations = new ArrayList<>();
for( CableCoreType coreType : CableCoreType.values() )
{
for( AEColor color : AEColor.values() )
{
locations.add( coreType.getTexture( color ) );
}
}
for( AECableType cableType : AECableType.VALIDCABLES )
{
for( AEColor color : AEColor.values() )
{
locations.add( cableType.getConnectionTexture( color ) );
}
}
Collections.addAll( locations, SmartCableTextures.SMART_CHANNELS_TEXTURES );
return locations;
}
public TextureAtlasSprite getCoreTexture( CableCoreType coreType, AEColor color )
{
return coreTextures.get( coreType ).get( color );
}
}
@@ -0,0 +1,260 @@
package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.property.IExtendedBlockState;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
import appeng.block.networking.BlockCableBus;
public class CableBusBakedModel implements IBakedModel
{
private final CableBuilder cableBuilder;
private final Map<ResourceLocation, IBakedModel> partModels;
CableBusBakedModel( CableBuilder cableBuilder, Map<ResourceLocation, IBakedModel> partModels )
{
this.cableBuilder = cableBuilder;
this.partModels = partModels;
}
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
{
CableBusRenderState renderState = getRenderingState( state );
if( renderState == null || side != null )
{
return Collections.emptyList();
}
// First, handle the cable at the center of the cable bus
List<BakedQuad> quads = new ArrayList<>();
addCableQuads( renderState, quads );
for( EnumFacing facing : EnumFacing.values() )
{
List<ResourceLocation> models = renderState.getAttachments().get( facing );
if( models == null )
{
continue;
}
for( ResourceLocation model : models )
{
IBakedModel bakedModel = partModels.get( model );
if( bakedModel == null )
{
throw new IllegalStateException( "Trying to use an unregistered part model: " + model );
}
List<BakedQuad> partQuads = bakedModel.getQuads( state, null, rand );
// Rotate quads accordingly
QuadRotator rotator = new QuadRotator();
partQuads = rotator.rotateQuads( partQuads, facing, EnumFacing.UP );
quads.addAll( partQuads );
}
}
return quads;
}
// Determines whether a cable is connected to exactly two sides that are opposite each other
private static boolean isStraightLine( Set<EnumFacing> sides )
{
Iterator<EnumFacing> it = sides.iterator();
if( !it.hasNext() )
{
return false; // No connections
}
EnumFacing firstSide = it.next();
if( !it.hasNext() )
{
return false; // Only a single connection
}
if( firstSide.getOpposite() != it.next() )
{
return false; // Connected to two sides that are not opposite each other
}
return !it.hasNext(); // Must not have any other connection points
}
private void addCableQuads( CableBusRenderState renderState, List<BakedQuad> quadsOut )
{
AECableType cableType = renderState.getCableType();
if( cableType == AECableType.NONE )
{
return;
}
AEColor cableColor = renderState.getCableColor();
EnumMap<EnumFacing, AECableType> connectionTypes = renderState.getConnectionTypes();
// If the connection is straight, no busses are attached, and no overed core has been forced (in case of glass
// cables), then render the cable as a simplified straight line.
boolean noAttachments = renderState.getAttachments().isEmpty();
if( isStraightLine( connectionTypes.keySet() ) && noAttachments )
{
EnumFacing facing = connectionTypes.keySet().iterator().next();
switch (cableType) {
case GLASS:
cableBuilder.addStraightGlassConnection( facing, cableColor, quadsOut );
break;
case COVERED:
cableBuilder.addStraightCoveredConnection( facing, cableColor, quadsOut );
break;
case SMART:
cableBuilder.addStraightSmartConnection( facing, cableColor, renderState.getChannelsOnSide().get(facing), quadsOut );
break;
case DENSE:
cableBuilder.addStraightDenseConnection( facing, cableColor, renderState.getChannelsOnSide().get(facing), quadsOut );
break;
}
return; // Don't render the other form of connection
}
cableBuilder.addCableCore( renderState.getCoreType(), cableColor, quadsOut );
// Render all internal connections to attachments
EnumMap<EnumFacing, Integer> attachmentConnections = renderState.getAttachmentConnections();
for( EnumFacing facing : attachmentConnections.keySet() )
{
int distance = attachmentConnections.get( facing );
int channels = renderState.getChannelsOnSide().get( facing );
switch( cableType )
{
case GLASS:
cableBuilder.addConstrainedGlassConnection( facing, cableColor, distance, quadsOut );
break;
case COVERED:
cableBuilder.addConstrainedCoveredConnection( facing, cableColor, distance, quadsOut );
break;
case SMART:
cableBuilder.addConstrainedSmartConnection( facing, cableColor, distance, channels, quadsOut );
break;
case DENSE:
// Dense cables do not render connections to parts since none can be attached
break;
}
}
// Render all outgoing connections using the appropriate type
for( EnumFacing facing : connectionTypes.keySet() )
{
AECableType connectionType = connectionTypes.get( facing );
boolean cableBusAdjacent = renderState.getCableBusAdjacent().contains( facing );
int channels = renderState.getChannelsOnSide().get( facing );
switch( cableType )
{
case GLASS:
cableBuilder.addGlassConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
break;
case COVERED:
cableBuilder.addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
break;
case SMART:
cableBuilder.addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
break;
case DENSE:
cableBuilder.addDenseConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
break;
}
}
}
/**
* Gets a list of texture sprites appropriate for particles (digging, etc.) given the render state for a cable bus.
*/
public List<TextureAtlasSprite> getParticleTextures( CableBusRenderState renderState )
{
CableCoreType coreType = renderState.getCableType().getCoreType();
AEColor cableColor = renderState.getCableColor();
if( coreType != null )
{
return Collections.singletonList( cableBuilder.getCoreTexture( coreType, cableColor ) );
}
else
{
return Collections.emptyList();
}
// TODO: Add break particles even for the attachments, not just the cable
}
private static CableBusRenderState getRenderingState( IBlockState state )
{
if( state == null || !( state instanceof IExtendedBlockState ) )
{
return null;
}
IExtendedBlockState extendedBlockState = (IExtendedBlockState) state;
return extendedBlockState.getValue( BlockCableBus.RENDER_STATE_PROPERTY );
}
@Override
public boolean isAmbientOcclusion()
{
return false;
}
@Override
public boolean isGui3d()
{
return false;
}
@Override
public boolean isBuiltInRenderer()
{
return false;
}
@Override
public TextureAtlasSprite getParticleTexture()
{
return null;
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return ItemCameraTransforms.DEFAULT;
}
@Override
public ItemOverrideList getOverrides()
{
return ItemOverrideList.NONE;
}
}
@@ -0,0 +1,94 @@
package appeng.client.render.cablebus;
import java.util.Collection;
import java.util.Map;
import com.google.common.base.Function;
import com.google.common.collect.ImmutableMap;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import appeng.core.AELog;
import appeng.core.features.registries.PartModels;
/**
* The built-in model for the cable bus block.
*/
public class CableBusModel implements IModel
{
private final PartModels partModels;
public CableBusModel( PartModels partModels )
{
this.partModels = partModels;
}
@Override
public Collection<ResourceLocation> getDependencies()
{
partModels.setInitialized( true );
return partModels.getModels();
}
@Override
public Collection<ResourceLocation> getTextures()
{
return CableBuilder.getTextures();
}
@Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
Map<ResourceLocation, IBakedModel> partModels = loadPartModels( state, format, bakedTextureGetter );
CableBuilder cableBuilder = new CableBuilder( format, bakedTextureGetter );
return new CableBusBakedModel( cableBuilder, partModels );
}
private Map<ResourceLocation, IBakedModel> loadPartModels(
IModelState state,
VertexFormat format,
Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
ImmutableMap.Builder<ResourceLocation, IBakedModel> result = ImmutableMap.builder();
for( ResourceLocation location : partModels.getModels() )
{
IModel model = tryLoadPartModel( location );
IBakedModel bakedModel = model.bake( state, format, bakedTextureGetter );
result.put( location, bakedModel );
}
return result.build();
}
private IModel tryLoadPartModel( ResourceLocation location )
{
try
{
return ModelLoaderRegistry.getModel( location );
}
catch( Exception e )
{
AELog.error( e, "Unable to load part model " + location );
return ModelLoaderRegistry.getMissingModel();
}
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
}
}
@@ -0,0 +1,116 @@
package appeng.client.render.cablebus;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
/**
* This class captures the entire rendering state needed for a cable bus and transports it to the rendering thread
* for processing.
*/
public class CableBusRenderState
{
// The cable type used for rendering the outgoing connections to other blocks and attached parts
private AECableType cableType = AECableType.NONE;
// The type to use for rendering the core of the cable.
private CableCoreType coreType;
private AEColor cableColor = AEColor.Transparent;
// Describes the outgoing connections of this cable bus to other blocks, and how they should be rendered
private EnumMap<EnumFacing, AECableType> connectionTypes = new EnumMap<>( EnumFacing.class );
// Indicate on which sides signified by connectionTypes above, there is another cable bus. If a side is connected, but it is absent from this
// set, then it means that there is a Grid host, but not a cable bus on that side (i.e. an interface, a controller, etc.)
private EnumSet<EnumFacing> cableBusAdjacent = EnumSet.noneOf( EnumFacing.class );
// Specifies the number of channels used for the connection to a given side. Only contains entries if
// connections contains a corresponding entry.
private EnumMap<EnumFacing, Integer> channelsOnSide = new EnumMap<>( EnumFacing.class );
private EnumMap<EnumFacing, List<ResourceLocation>> attachments = new EnumMap<>( EnumFacing.class );
// For each attachment, this contains the distance from the edge until which a cable connection should be drawn
private EnumMap<EnumFacing, Integer> attachmentConnections = new EnumMap<>( EnumFacing.class );
public CableCoreType getCoreType()
{
return coreType;
}
public void setCoreType( CableCoreType coreType )
{
this.coreType = coreType;
}
public AECableType getCableType()
{
return cableType;
}
public void setCableType( AECableType cableType )
{
this.cableType = cableType;
}
public AEColor getCableColor()
{
return cableColor;
}
public void setCableColor( AEColor cableColor )
{
this.cableColor = cableColor;
}
public EnumMap<EnumFacing, Integer> getChannelsOnSide()
{
return channelsOnSide;
}
public EnumMap<EnumFacing, AECableType> getConnectionTypes()
{
return connectionTypes;
}
public void setConnectionTypes( EnumMap<EnumFacing, AECableType> connectionTypes )
{
this.connectionTypes = connectionTypes;
}
public void setChannelsOnSide( EnumMap<EnumFacing, Integer> channelsOnSide )
{
this.channelsOnSide = channelsOnSide;
}
public EnumSet<EnumFacing> getCableBusAdjacent()
{
return cableBusAdjacent;
}
public void setCableBusAdjacent( EnumSet<EnumFacing> cableBusAdjacent )
{
this.cableBusAdjacent = cableBusAdjacent;
}
public EnumMap<EnumFacing, List<ResourceLocation>> getAttachments()
{
return attachments;
}
public EnumMap<EnumFacing, Integer> getAttachmentConnections()
{
return attachmentConnections;
}
}
@@ -0,0 +1,35 @@
package appeng.client.render.cablebus;
import net.minecraft.util.ResourceLocation;
import appeng.api.util.AEColor;
import appeng.core.AppEng;
/**
* AE can render the core of a cable (the core that connections are made to, in case the cable is not a straight line)
* in three different ways:
* - Glass
* - Covered (also used by the Smart Cable)
* - Dense
*/
public enum CableCoreType
{
GLASS( "parts/cable/core/glass" ),
COVERED( "parts/cable/core/covered" ),
DENSE( "parts/cable/core/dense" );
private final String textureFolder;
CableCoreType( String textureFolder )
{
this.textureFolder = textureFolder;
}
public ResourceLocation getTexture( AEColor color )
{
return new ResourceLocation( AppEng.MOD_ID, textureFolder + "/" + color.name().toLowerCase() );
}
}
@@ -0,0 +1,275 @@
package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.List;
import javax.vecmath.Vector4f;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
/**
* Builds the quads for a cube.
*/
public class CubeBuilder {
private VertexFormat format;
private final List<BakedQuad> output;
private final EnumMap<EnumFacing, TextureAtlasSprite> textures = new EnumMap<>(EnumFacing.class);
private EnumSet<EnumFacing> drawFaces = EnumSet.allOf(EnumFacing.class);
private final EnumMap<EnumFacing, Vector4f> customUv = new EnumMap<>(EnumFacing.class);
private int color = 0xFFFFFFFF;
private boolean renderFullBright;
public CubeBuilder(VertexFormat format, List<BakedQuad> output) {
this.output = output;
this.format = format;
}
public CubeBuilder(VertexFormat format) {
this(format, new ArrayList<>(6));
}
public void addCube(float x1, float y1, float z1, float x2, float y2, float z2) {
x1 /= 16.0f;
y1 /= 16.0f;
z1 /= 16.0f;
x2 /= 16.0f;
y2 /= 16.0f;
z2 /= 16.0f;
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap offset
VertexFormat savedFormat = null;
if (renderFullBright) {
savedFormat = format;
format = new VertexFormat(savedFormat);
if (!format.getElements().contains(DefaultVertexFormats.TEX_2S)) {
format.addElement(DefaultVertexFormats.TEX_2S);
}
}
for (EnumFacing face : drawFaces) {
putFace(face, x1, y1, z1, x2, y2, z2);
}
// Restore old format
if (savedFormat != null) {
format = savedFormat;
}
}
private void putFace(EnumFacing face,
float x1, float y1, float z1,
float x2, float y2, float z2
) {
TextureAtlasSprite texture = textures.get(face);
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
builder.setTexture(texture);
builder.setQuadOrientation(face);
float u1 = 0;
float v1 = 0;
float u2 = 0;
float v2 = 0;
// The user might have set specific UV coordinates for this face
Vector4f customUv = this.customUv.get( face );
if( customUv != null )
{
u1 = texture.getInterpolatedU( customUv.x );
v1 = texture.getInterpolatedV( customUv.y );
u2 = texture.getInterpolatedU( customUv.z );
v2 = texture.getInterpolatedV( customUv.w );
}
switch (face) {
case DOWN:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( z1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( z2 * 16 );
}
putVertex(builder, face, x2, y1, z1, u2, v1);
putVertex(builder, face, x2, y1, z2, u2, v2);
putVertex(builder, face, x1, y1, z2, u1, v2);
putVertex(builder, face, x1, y1, z1, u1, v1);
break;
case UP:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( z1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( z2 * 16 );
}
putVertex(builder, face, x1, y2, z1, u1, v1);
putVertex(builder, face, x1, y2, z2, u1, v2);
putVertex(builder, face, x2, y2, z2, u2, v2);
putVertex(builder, face, x2, y2, z1, u2, v1);
break;
case NORTH:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x2, y2, z1, u1, v2);
putVertex(builder, face, x2, y1, z1, u1, v1);
putVertex(builder, face, x1, y1, z1, u2, v1);
putVertex(builder, face, x1, y2, z1, u2, v2);
break;
case SOUTH:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x1, y2, z2, u1, v2);
putVertex(builder, face, x1, y1, z2, u1, v1);
putVertex(builder, face, x2, y1, z2, u2, v1);
putVertex(builder, face, x2, y2, z2, u2, v2);
break;
case WEST:
if (customUv == null)
{
u1 = texture.getInterpolatedU( z1 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( z2 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x1, y1, z1, u1, v1);
putVertex(builder, face, x1, y1, z2, u2, v1);
putVertex(builder, face, x1, y2, z2, u2, v2);
putVertex(builder, face, x1, y2, z1, u1, v2);
break;
case EAST:
if (customUv == null)
{
u1 = texture.getInterpolatedU( z2 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( z1 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x2, y2, z1, u1, v2);
putVertex(builder, face, x2, y2, z2, u2, v2);
putVertex(builder, face, x2, y1, z2, u2, v1);
putVertex(builder, face, x2, y1, z1, u1, v1);
break;
}
int[] vertexData = builder.build().getVertexData();
output.add(new BakedQuad(vertexData, -1, face, texture, true, format));
}
private void putVertex(UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, float u, float v) {
VertexFormat format = builder.getVertexFormat();
for (int i = 0; i < format.getElementCount(); i++) {
VertexFormatElement e = format.getElement(i);
switch (e.getUsage()) {
case POSITION:
builder.put(i, x, y, z);
break;
case NORMAL:
builder.put(i,
face.getFrontOffsetX(),
face.getFrontOffsetY(),
face.getFrontOffsetZ());
break;
case COLOR:
// Color format is RGBA
float r = (color >> 16 & 0xFF) / 255f;
float g = (color >> 8 & 0xFF) / 255f;
float b = (color & 0xFF) / 255f;
float a = (color >> 24 & 0xFF) / 255f;
builder.put(i, r, g, b, a);
break;
case UV:
if (e.getIndex() == 0) {
builder.put(i, u, v);
} else {
// Force Brightness to 15, this is for full bright mode
// this vertex element will only be present in that case
final float lightMapU = (float) (15 * 0x20) / 0xFFFF;
final float lightMapV = (float) (15 * 0x20) / 0xFFFF;
builder.put(i, lightMapU, lightMapV);
}
break;
default:
builder.put(i);
break;
}
}
}
public void setTexture(TextureAtlasSprite texture) {
for (EnumFacing face : EnumFacing.values()) {
textures.put(face, texture);
}
}
public void setTextures(TextureAtlasSprite up, TextureAtlasSprite down, TextureAtlasSprite north, TextureAtlasSprite south, TextureAtlasSprite east, TextureAtlasSprite west) {
textures.put(EnumFacing.UP, up);
textures.put(EnumFacing.DOWN, down);
textures.put(EnumFacing.NORTH, north);
textures.put(EnumFacing.SOUTH, south);
textures.put(EnumFacing.EAST, east);
textures.put(EnumFacing.WEST, west);
}
public void setDrawFaces(EnumSet<EnumFacing> drawFaces) {
this.drawFaces = drawFaces;
}
public void setColor(int color) {
this.color = color;
}
/**
* Sets the vertex color for future vertices to the given RGB value, and forces the alpha component to 255.
*/
public void setColorRGB(int color) {
setColor(color | 0xFF000000);
}
public void setRenderFullBright(boolean renderFullBright) {
this.renderFullBright = renderFullBright;
}
public void setCustomUv( EnumFacing facing, float u1, float v1, float u2, float v2 )
{
customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
}
public List<BakedQuad> getOutput() {
return output;
}
}
@@ -0,0 +1,169 @@
package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.List;
import javax.vecmath.Matrix4f;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.EnumFacing;
import appeng.client.render.FacingToRotation;
import appeng.core.AELog;
/**
* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates a given list of quads to the desired facing
*/
public class QuadRotator
{
public List<BakedQuad> rotateQuads( List<BakedQuad> quads, EnumFacing newForward, EnumFacing newUp )
{
if( newForward == EnumFacing.NORTH && newUp == EnumFacing.UP )
{
return quads; // This is the default orientation
}
List<BakedQuad> result = new ArrayList<>( quads.size() );
for( BakedQuad quad : quads )
{
result.add( rotateQuad( quad, newForward, newUp ) );
}
return result;
}
private BakedQuad rotateQuad( BakedQuad quad, EnumFacing forward, EnumFacing up )
{
// Sanitize forward/up
if (forward.getAxis() == up.getAxis()) {
if (up.getAxis() == EnumFacing.Axis.Y) {
up = EnumFacing.NORTH;
} else {
up = EnumFacing.UP;
}
}
FacingToRotation rotation = FacingToRotation.get( forward, up );
Matrix4f mat = rotation.getMat();
// Clone the vertex data used by the quad
int[] newData = quad.getVertexData().clone();
// Figure out where the position is in the array
VertexFormat format = quad.getFormat();
int posIdx = findPositionOffset( format ) / 4;
int stride = format.getNextOffset() / 4;
int normalIdx = format.getNormalOffset();
VertexFormatElement.EnumType normalType = null;
// Figure out the type of the normals
if( normalIdx != -1 )
{
for( int i = 0; i < format.getElements().size(); i++ )
{
VertexFormatElement element = format.getElement( i );
if( element.getUsage() == VertexFormatElement.EnumUsage.NORMAL )
{
normalType = element.getType();
}
}
}
for( int i = 0; i < 4; i++ )
{
Point3f pos = new Point3f(
Float.intBitsToFloat( newData[i * stride + posIdx] ) - 0.5f,
Float.intBitsToFloat( newData[i * stride + posIdx + 1] ) - 0.5f,
Float.intBitsToFloat( newData[i * stride + posIdx + 2] ) - 0.5f
);
// Rotate stuff around
mat.transform( pos );
// Write back
newData[i * stride + posIdx] = Float.floatToIntBits( pos.getX() + 0.5f );
newData[i * stride + posIdx + 1] = Float.floatToIntBits( pos.getY() + 0.5f );
newData[i * stride + posIdx + 2] = Float.floatToIntBits( pos.getZ() + 0.5f );
// Transform the normal if one is present
if ( normalIdx != -1 ) {
if( normalType == VertexFormatElement.EnumType.FLOAT )
{
Vector3f normal = new Vector3f(
Float.intBitsToFloat( newData[i * stride + normalIdx] ),
Float.intBitsToFloat( newData[i * stride + normalIdx + 1] ),
Float.intBitsToFloat( newData[i * stride + normalIdx + 2] )
);
// Rotate stuff around
mat.transform( normal );
// Write back
newData[i * stride + normalIdx] = Float.floatToIntBits( normal.getX() );
newData[i * stride + normalIdx + 1] = Float.floatToIntBits( normal.getY() );
newData[i * stride + normalIdx + 2] = Float.floatToIntBits( normal.getZ() );
}
else if( normalType == VertexFormatElement.EnumType.BYTE )
{
int idx = i * stride * 4 + normalIdx;
Vector3f normal = new Vector3f( getByte( newData, idx ) / 127.0f, getByte( newData, idx + 1 ) / 127.0f, getByte( newData, idx + 2 ) / 127.0f );
// Rotate stuff around
mat.transform( normal );
// Write back
setByte( newData, idx, (int) ( normal.getX() * 127 ) );
setByte( newData, idx + 1, (int) ( normal.getY() * 127 ) );
setByte( newData, idx + 2, (int) ( normal.getZ() * 127 ) );
}
else
{
AELog.warn( "Unsupported normal format: {}", normalType );
}
}
}
EnumFacing newFace = rotation.rotate( quad.getFace() );
return new BakedQuad( newData, quad.getTintIndex(), newFace, quad.getSprite(), quad.shouldApplyDiffuseLighting(), quad.getFormat() );
}
private static int getByte( int[] data, int offset )
{
int idx = offset / 4;
int subOffset = offset % 4;
return (byte) ( data[idx] >> ( subOffset * 8 ) );
}
private static void setByte( int[] data, int offset, int value )
{
int idx = offset / 4;
int subOffset = offset % 4;
int mask = 0xFF << ( subOffset * 8 );
data[idx] = data[idx] & ( ~mask ) | ( (value & 0xFF) << (subOffset * 8) );
}
private int findPositionOffset( VertexFormat format )
{
List<VertexFormatElement> elements = format.getElements();
for( int i = 0; i < elements.size(); i++ )
{
VertexFormatElement e = elements.get( i );
if( e.isPositionElement() )
{
if( e.getType() != VertexFormatElement.EnumType.FLOAT )
{
throw new IllegalArgumentException( "Only floating point positions are supported" );
}
return i;
}
}
throw new IllegalArgumentException( "Vertex format " + format + " has no position attribute!" );
}
}
@@ -0,0 +1,81 @@
package appeng.client.render.cablebus;
import java.util.Arrays;
import com.google.common.base.Function;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.ResourceLocation;
import appeng.core.AppEng;
/**
* Manages the channel textures for smart cables.
*/
public class SmartCableTextures
{
public static final ResourceLocation[] SMART_CHANNELS_TEXTURES = {
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_00" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_01" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_02" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_03" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_04" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_10" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_11" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_12" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_13" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_14" )
};
// Textures used to display channels on smart cables. There's two sets of 5 textures each, and
// one of each set are composed together to get even/odd colored channels
private final TextureAtlasSprite[] textures;
public SmartCableTextures( Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
textures = Arrays.stream( SMART_CHANNELS_TEXTURES )
.map( bakedTextureGetter::apply )
.toArray( TextureAtlasSprite[]::new );
}
/**
* The odd variant is used for displaying channels 1-4 as in use.
*/
public TextureAtlasSprite getOddTextureForChannels( int channels )
{
if( channels < 0 )
{
return textures[0];
}
else if( channels <= 4 )
{
return textures[channels];
}
else
{
return textures[4];
}
}
/**
* The odd variant is used for displaying channels 5-8 as in use.
*/
public TextureAtlasSprite getEvenTextureForChannels( int channels )
{
if( channels < 5 )
{
return textures[5];
}
else if( channels <= 9 )
{
return textures[channels];
}
else
{
return textures[9];
}
}
}