Reimplemented cable and parts rendering.
This commit is contained in:
@@ -0,0 +1,673 @@
|
||||
package appeng.client.render.cablebus;
|
||||
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
|
||||
import net.minecraft.client.renderer.block.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
import appeng.api.util.AECableType;
|
||||
import appeng.api.util.AEColor;
|
||||
|
||||
|
||||
/**
|
||||
* A helper class that builds quads for cable connections.
|
||||
*/
|
||||
class CableBuilder
|
||||
{
|
||||
|
||||
private final VertexFormat format;
|
||||
|
||||
// Textures for the cable core types, one per type/color pair
|
||||
private final EnumMap<CableCoreType, EnumMap<AEColor, TextureAtlasSprite>> coreTextures;
|
||||
|
||||
// Textures for rendering the actual connection cubes, one per type/color pair
|
||||
private final EnumMap<AECableType, EnumMap<AEColor, TextureAtlasSprite>> connectionTextures;
|
||||
|
||||
private final SmartCableTextures smartCableTextures;
|
||||
|
||||
CableBuilder( VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
this.format = format;
|
||||
this.coreTextures = new EnumMap<>( CableCoreType.class );
|
||||
|
||||
for( CableCoreType type : CableCoreType.values() )
|
||||
{
|
||||
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
|
||||
|
||||
for( AEColor color : AEColor.values() )
|
||||
{
|
||||
colorTextures.put( color, bakedTextureGetter.apply( type.getTexture( color ) ) );
|
||||
}
|
||||
|
||||
coreTextures.put( type, colorTextures );
|
||||
}
|
||||
|
||||
this.connectionTextures = new EnumMap<>( AECableType.class );
|
||||
|
||||
for( AECableType type : AECableType.VALIDCABLES )
|
||||
{
|
||||
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
|
||||
|
||||
for( AEColor color : AEColor.values() )
|
||||
{
|
||||
colorTextures.put( color, bakedTextureGetter.apply( type.getConnectionTexture( color ) ) );
|
||||
}
|
||||
|
||||
connectionTextures.put( type, colorTextures );
|
||||
}
|
||||
|
||||
smartCableTextures = new SmartCableTextures( bakedTextureGetter );
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the core of a cable to the given list of quads.
|
||||
*
|
||||
* The type of cable core is automatically deduced from the given cable type.
|
||||
*/
|
||||
public void addCableCore( AECableType cableType, AEColor color, List<BakedQuad> quadsOut )
|
||||
{
|
||||
switch( cableType )
|
||||
{
|
||||
case GLASS:
|
||||
addCableCore( CableCoreType.GLASS, color, quadsOut );
|
||||
break;
|
||||
case COVERED:
|
||||
case SMART:
|
||||
addCableCore( CableCoreType.COVERED, color, quadsOut );
|
||||
break;
|
||||
case DENSE:
|
||||
addCableCore( CableCoreType.DENSE, color, quadsOut );
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
public void addCableCore( CableCoreType coreType, AEColor color, List<BakedQuad> quadsOut )
|
||||
{
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = coreTextures.get( coreType ).get( color );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
switch( coreType )
|
||||
{
|
||||
case GLASS:
|
||||
cubeBuilder.addCube( 6, 6, 6, 10, 10, 10 );
|
||||
break;
|
||||
case COVERED:
|
||||
cubeBuilder.addCube( 5, 5, 5, 11, 11, 11 );
|
||||
break;
|
||||
case DENSE:
|
||||
cubeBuilder.addCube( 3, 3, 3, 13, 13, 13 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void addGlassConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
|
||||
{
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
// We render all faces except the one on the connection side
|
||||
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
|
||||
|
||||
// For to-machine connections, use a thicker end-cap for the connection
|
||||
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
|
||||
{
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
addBigCoveredCableSizedCube( facing, cubeBuilder );
|
||||
}
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
cubeBuilder.addCube( 6, 0, 6, 10, 6, 10 );
|
||||
break;
|
||||
case EAST:
|
||||
cubeBuilder.addCube( 10, 6, 6, 16, 10, 10 );
|
||||
break;
|
||||
case NORTH:
|
||||
cubeBuilder.addCube( 6, 6, 0, 10, 10, 6 );
|
||||
break;
|
||||
case SOUTH:
|
||||
cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 );
|
||||
break;
|
||||
case UP:
|
||||
cubeBuilder.addCube( 6, 10, 6, 10, 16, 10 );
|
||||
break;
|
||||
case WEST:
|
||||
cubeBuilder.addCube( 0, 6, 6, 6, 10, 10 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void addStraightGlassConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
|
||||
{
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
// We render all faces except the connection caps. We can do this because the glass cable is the smallest one
|
||||
// and its ends will always be covered by something
|
||||
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing, facing.getOpposite() ) ) );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
case UP:
|
||||
cubeBuilder.addCube( 6, 0, 6, 10, 16, 10 );
|
||||
break;
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
cubeBuilder.addCube( 6, 6, 0, 10, 10, 16 );
|
||||
break;
|
||||
case EAST:
|
||||
case WEST:
|
||||
cubeBuilder.addCube( 0, 6, 6, 16, 10, 10 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void addConstrainedGlassConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
|
||||
{
|
||||
|
||||
// Glass connections reach only 6 voxels from the edge
|
||||
if( distanceFromEdge >= 6 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 6, 10 );
|
||||
break;
|
||||
case EAST:
|
||||
cubeBuilder.addCube( 10, 6, 6, 16 - distanceFromEdge, 10, 10 );
|
||||
break;
|
||||
case NORTH:
|
||||
cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 6 );
|
||||
break;
|
||||
case SOUTH:
|
||||
cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 - distanceFromEdge );
|
||||
break;
|
||||
case UP:
|
||||
cubeBuilder.addCube( 6, 10, 6, 10, 16 - distanceFromEdge, 10 );
|
||||
break;
|
||||
case WEST:
|
||||
cubeBuilder.addCube( distanceFromEdge, 6, 6, 6, 10, 10 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void addCoveredConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
|
||||
{
|
||||
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
// We render all faces except the one on the connection side
|
||||
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
// Draw a covered connection, if anything but glass is requested
|
||||
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
|
||||
{
|
||||
addBigCoveredCableSizedCube( facing, cubeBuilder );
|
||||
}
|
||||
|
||||
addCoveredCableSizedCube( facing, cubeBuilder );
|
||||
}
|
||||
|
||||
public void addStraightCoveredConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
|
||||
{
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
|
||||
|
||||
addStraightCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void setStraightCableUVs( CubeBuilder cubeBuilder, EnumFacing facing, int x, int y )
|
||||
{
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
case UP:
|
||||
cubeBuilder.setCustomUv( EnumFacing.NORTH, x, 0, y, x );
|
||||
cubeBuilder.setCustomUv( EnumFacing.EAST, x, 0, y, x );
|
||||
cubeBuilder.setCustomUv( EnumFacing.SOUTH, x, 0, y, x );
|
||||
cubeBuilder.setCustomUv( EnumFacing.WEST, x, 0, y, x );
|
||||
break;
|
||||
case EAST:
|
||||
case WEST:
|
||||
cubeBuilder.setCustomUv( EnumFacing.UP, 0, x, x, y );
|
||||
cubeBuilder.setCustomUv( EnumFacing.DOWN, 0, x, x, y );
|
||||
cubeBuilder.setCustomUv( EnumFacing.NORTH, 0, x, x, y );
|
||||
cubeBuilder.setCustomUv( EnumFacing.SOUTH, 0, x, x, y );
|
||||
break;
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
cubeBuilder.setCustomUv( EnumFacing.UP, x, 0, y, x );
|
||||
cubeBuilder.setCustomUv( EnumFacing.DOWN, x, 0, y, x );
|
||||
cubeBuilder.setCustomUv( EnumFacing.EAST, 0, x, x, y );
|
||||
cubeBuilder.setCustomUv( EnumFacing.WEST, 0, x, x, y );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void addConstrainedCoveredConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
|
||||
{
|
||||
|
||||
// The core of a covered cable reaches up to 5 voxels from the block edge, so
|
||||
// drawing a connection can only occur from there onwards
|
||||
if( distanceFromEdge >= 5 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
|
||||
|
||||
}
|
||||
|
||||
public void addSmartConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
|
||||
{
|
||||
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
// We render all faces except the one on the connection side
|
||||
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
|
||||
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
|
||||
|
||||
// For to-machine connections, use a thicker end-cap for the connection
|
||||
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
|
||||
{
|
||||
addBigCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
// Render the channel indicators brightly lit at night
|
||||
cubeBuilder.setRenderFullBright( true );
|
||||
|
||||
cubeBuilder.setTexture( oddChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
||||
addBigCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
cubeBuilder.setTexture( evenChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
||||
addBigCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
// Reset back to normal rendering for the rest
|
||||
cubeBuilder.setRenderFullBright( false );
|
||||
cubeBuilder.setTexture( texture );
|
||||
}
|
||||
|
||||
addCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
// Render the channel indicators brightly lit at night
|
||||
cubeBuilder.setRenderFullBright( true );
|
||||
|
||||
cubeBuilder.setTexture( oddChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
||||
addCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
cubeBuilder.setTexture( evenChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
||||
addCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
/* TODO: this.setSmartConnectionRotations( of, renderer );
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;*/
|
||||
}
|
||||
|
||||
public void addStraightSmartConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
|
||||
{
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
|
||||
|
||||
addStraightCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
|
||||
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
|
||||
|
||||
// Render the channel indicators brightly lit at night
|
||||
cubeBuilder.setRenderFullBright( true );
|
||||
|
||||
cubeBuilder.setTexture( oddChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
||||
addStraightCoveredCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
cubeBuilder.setTexture( evenChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
||||
addStraightCoveredCableSizedCube( facing, cubeBuilder );
|
||||
}
|
||||
|
||||
public void addConstrainedSmartConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, int channels, List<BakedQuad> quadsOut )
|
||||
{
|
||||
// Same as with covered cables, the smart cable's core extends up to 5 voxels away from the edge.
|
||||
// Drawing a connection to any point before that point is fruitless
|
||||
if( distanceFromEdge >= 5 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
|
||||
|
||||
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
|
||||
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
|
||||
|
||||
// Render the channel indicators brightly lit at night
|
||||
cubeBuilder.setRenderFullBright( true );
|
||||
|
||||
cubeBuilder.setTexture( oddChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
||||
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
|
||||
|
||||
cubeBuilder.setTexture( evenChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
||||
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
|
||||
}
|
||||
|
||||
public void addDenseConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
|
||||
{
|
||||
// Dense cables only render their connections as dense if the adjacent blocks actually wants that
|
||||
if( connectionType == AECableType.SMART )
|
||||
{
|
||||
addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
|
||||
return;
|
||||
}
|
||||
else if( connectionType != AECableType.DENSE )
|
||||
{
|
||||
addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
|
||||
return;
|
||||
}
|
||||
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
// We render all faces except the one on the connection side
|
||||
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
addDenseCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
// Dense cables show used channels in groups of 4, rounded up
|
||||
channels = (channels + 3) / 4;
|
||||
|
||||
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
|
||||
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
|
||||
|
||||
// Render the channel indicators brightly lit at night
|
||||
cubeBuilder.setRenderFullBright( true );
|
||||
|
||||
cubeBuilder.setTexture( oddChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
||||
addDenseCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
cubeBuilder.setTexture( evenChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
||||
addDenseCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
// Reset back to normal rendering for the rest
|
||||
cubeBuilder.setRenderFullBright( false );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
}
|
||||
|
||||
public void addStraightDenseConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
|
||||
{
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
|
||||
|
||||
addStraightDenseCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
// Dense cables show used channels in groups of 4, rounded up
|
||||
channels = (channels + 3) / 4;
|
||||
|
||||
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
|
||||
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
|
||||
|
||||
// Render the channel indicators brightly lit at night
|
||||
cubeBuilder.setRenderFullBright( true );
|
||||
|
||||
cubeBuilder.setTexture( oddChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
||||
addStraightDenseCableSizedCube( facing, cubeBuilder );
|
||||
|
||||
cubeBuilder.setTexture( evenChannel );
|
||||
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
||||
addStraightDenseCableSizedCube( facing, cubeBuilder );
|
||||
}
|
||||
|
||||
|
||||
private static void addDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
||||
{
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
cubeBuilder.addCube( 4, 0, 4, 12, 5, 12 );
|
||||
break;
|
||||
case EAST:
|
||||
cubeBuilder.addCube( 11, 4, 4, 16, 12, 12 );
|
||||
break;
|
||||
case NORTH:
|
||||
cubeBuilder.addCube( 4, 4, 0, 12, 12, 5 );
|
||||
break;
|
||||
case SOUTH:
|
||||
cubeBuilder.addCube( 4, 4, 11, 12, 12, 16 );
|
||||
break;
|
||||
case UP:
|
||||
cubeBuilder.addCube( 4, 11, 4, 12, 16, 12 );
|
||||
break;
|
||||
case WEST:
|
||||
cubeBuilder.addCube( 0, 4, 4, 5, 12, 12 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a cube to the given cube builder that has the size of a dense cable connection and spans the entire block for the given direction
|
||||
private static void addStraightDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
||||
{
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
case UP:
|
||||
cubeBuilder.addCube( 3, 0, 3, 13, 16, 13 );
|
||||
break;
|
||||
case EAST:
|
||||
case WEST:
|
||||
/*renderer.uvRotateEast = renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateBottom = renderer.uvRotateTop = 1;*/
|
||||
cubeBuilder.addCube( 0, 3, 3, 16, 13, 13 );
|
||||
break;
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
|
||||
cubeBuilder.addCube( 3, 3, 0, 13, 13, 16 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a cube to the given cube builder that has the size of a covered cable connection from the core of the cable to the given face
|
||||
private static void addCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
||||
{
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
cubeBuilder.addCube( 6, 0, 6, 10, 5, 10 );
|
||||
break;
|
||||
case EAST:
|
||||
cubeBuilder.addCube( 11, 6, 6, 16, 10, 10 );
|
||||
break;
|
||||
case NORTH:
|
||||
cubeBuilder.addCube( 6, 6, 0, 10, 10, 5 );
|
||||
break;
|
||||
case SOUTH:
|
||||
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 );
|
||||
break;
|
||||
case UP:
|
||||
cubeBuilder.addCube( 6, 11, 6, 10, 16, 10 );
|
||||
break;
|
||||
case WEST:
|
||||
cubeBuilder.addCube( 0, 6, 6, 5, 10, 10 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a cube to the given cube builder that has the size of a covered cable connection and spans the entire block for the given direction
|
||||
private static void addStraightCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
||||
{
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
case UP:
|
||||
cubeBuilder.addCube( 5, 0, 5, 11, 16, 11 );
|
||||
break;
|
||||
case EAST:
|
||||
case WEST:
|
||||
/*renderer.uvRotateEast = renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateBottom = renderer.uvRotateTop = 1;*/
|
||||
cubeBuilder.addCube( 0, 5, 5, 16, 11, 11 );
|
||||
break;
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
|
||||
cubeBuilder.addCube( 5, 5, 0, 11, 11, 16 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void addCoveredCableSizedCube( EnumFacing facing, int distanceFromEdge, CubeBuilder cubeBuilder )
|
||||
{
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 5, 10 );
|
||||
break;
|
||||
case EAST:
|
||||
cubeBuilder.addCube( 11, 6, 6, 16 - distanceFromEdge, 10, 10 );
|
||||
break;
|
||||
case NORTH:
|
||||
cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 5 );
|
||||
break;
|
||||
case SOUTH:
|
||||
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 - distanceFromEdge );
|
||||
break;
|
||||
case UP:
|
||||
cubeBuilder.addCube( 6, 11, 6, 10, 16 - distanceFromEdge, 10 );
|
||||
break;
|
||||
case WEST:
|
||||
cubeBuilder.addCube( distanceFromEdge, 6, 6, 5, 10, 10 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This renders a slightly bigger covered cable connection to the specified side. This is used to connect cable cores with adjacent machines
|
||||
* that do not want to be connected to using a glass cable connection. This applies to most machines (interfaces, etc.)
|
||||
*/
|
||||
private void addBigCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
||||
{
|
||||
switch( facing )
|
||||
{
|
||||
case DOWN:
|
||||
cubeBuilder.addCube( 5, 0, 5, 11, 4, 11 );
|
||||
break;
|
||||
case EAST:
|
||||
cubeBuilder.addCube( 12, 5, 5, 16, 11, 11 );
|
||||
break;
|
||||
case NORTH:
|
||||
cubeBuilder.addCube( 5, 5, 0, 11, 11, 4 );
|
||||
break;
|
||||
case SOUTH:
|
||||
cubeBuilder.addCube( 5, 5, 12, 11, 11, 16 );
|
||||
break;
|
||||
case UP:
|
||||
cubeBuilder.addCube( 5, 12, 5, 11, 16, 11 );
|
||||
break;
|
||||
case WEST:
|
||||
cubeBuilder.addCube( 0, 5, 5, 4, 11, 11 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get all textures needed for building the actual cable quads
|
||||
public static List<ResourceLocation> getTextures()
|
||||
{
|
||||
List<ResourceLocation> locations = new ArrayList<>();
|
||||
|
||||
for( CableCoreType coreType : CableCoreType.values() )
|
||||
{
|
||||
for( AEColor color : AEColor.values() )
|
||||
{
|
||||
locations.add( coreType.getTexture( color ) );
|
||||
}
|
||||
}
|
||||
|
||||
for( AECableType cableType : AECableType.VALIDCABLES )
|
||||
{
|
||||
for( AEColor color : AEColor.values() )
|
||||
{
|
||||
locations.add( cableType.getConnectionTexture( color ) );
|
||||
}
|
||||
}
|
||||
|
||||
Collections.addAll( locations, SmartCableTextures.SMART_CHANNELS_TEXTURES );
|
||||
|
||||
return locations;
|
||||
}
|
||||
|
||||
public TextureAtlasSprite getCoreTexture( CableCoreType coreType, AEColor color )
|
||||
{
|
||||
return coreTextures.get( coreType ).get( color );
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user