Reimplemented cable and parts rendering.

This commit is contained in:
Sebastian Hartte
2016-08-29 09:47:17 +02:00
parent 0b756708d4
commit 7e027da804
358 changed files with 5964 additions and 1901 deletions
@@ -0,0 +1,275 @@
package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.List;
import javax.vecmath.Vector4f;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
/**
* Builds the quads for a cube.
*/
public class CubeBuilder {
private VertexFormat format;
private final List<BakedQuad> output;
private final EnumMap<EnumFacing, TextureAtlasSprite> textures = new EnumMap<>(EnumFacing.class);
private EnumSet<EnumFacing> drawFaces = EnumSet.allOf(EnumFacing.class);
private final EnumMap<EnumFacing, Vector4f> customUv = new EnumMap<>(EnumFacing.class);
private int color = 0xFFFFFFFF;
private boolean renderFullBright;
public CubeBuilder(VertexFormat format, List<BakedQuad> output) {
this.output = output;
this.format = format;
}
public CubeBuilder(VertexFormat format) {
this(format, new ArrayList<>(6));
}
public void addCube(float x1, float y1, float z1, float x2, float y2, float z2) {
x1 /= 16.0f;
y1 /= 16.0f;
z1 /= 16.0f;
x2 /= 16.0f;
y2 /= 16.0f;
z2 /= 16.0f;
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap offset
VertexFormat savedFormat = null;
if (renderFullBright) {
savedFormat = format;
format = new VertexFormat(savedFormat);
if (!format.getElements().contains(DefaultVertexFormats.TEX_2S)) {
format.addElement(DefaultVertexFormats.TEX_2S);
}
}
for (EnumFacing face : drawFaces) {
putFace(face, x1, y1, z1, x2, y2, z2);
}
// Restore old format
if (savedFormat != null) {
format = savedFormat;
}
}
private void putFace(EnumFacing face,
float x1, float y1, float z1,
float x2, float y2, float z2
) {
TextureAtlasSprite texture = textures.get(face);
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
builder.setTexture(texture);
builder.setQuadOrientation(face);
float u1 = 0;
float v1 = 0;
float u2 = 0;
float v2 = 0;
// The user might have set specific UV coordinates for this face
Vector4f customUv = this.customUv.get( face );
if( customUv != null )
{
u1 = texture.getInterpolatedU( customUv.x );
v1 = texture.getInterpolatedV( customUv.y );
u2 = texture.getInterpolatedU( customUv.z );
v2 = texture.getInterpolatedV( customUv.w );
}
switch (face) {
case DOWN:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( z1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( z2 * 16 );
}
putVertex(builder, face, x2, y1, z1, u2, v1);
putVertex(builder, face, x2, y1, z2, u2, v2);
putVertex(builder, face, x1, y1, z2, u1, v2);
putVertex(builder, face, x1, y1, z1, u1, v1);
break;
case UP:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( z1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( z2 * 16 );
}
putVertex(builder, face, x1, y2, z1, u1, v1);
putVertex(builder, face, x1, y2, z2, u1, v2);
putVertex(builder, face, x2, y2, z2, u2, v2);
putVertex(builder, face, x2, y2, z1, u2, v1);
break;
case NORTH:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x2, y2, z1, u1, v2);
putVertex(builder, face, x2, y1, z1, u1, v1);
putVertex(builder, face, x1, y1, z1, u2, v1);
putVertex(builder, face, x1, y2, z1, u2, v2);
break;
case SOUTH:
if (customUv == null)
{
u1 = texture.getInterpolatedU( x1 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( x2 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x1, y2, z2, u1, v2);
putVertex(builder, face, x1, y1, z2, u1, v1);
putVertex(builder, face, x2, y1, z2, u2, v1);
putVertex(builder, face, x2, y2, z2, u2, v2);
break;
case WEST:
if (customUv == null)
{
u1 = texture.getInterpolatedU( z1 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( z2 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x1, y1, z1, u1, v1);
putVertex(builder, face, x1, y1, z2, u2, v1);
putVertex(builder, face, x1, y2, z2, u2, v2);
putVertex(builder, face, x1, y2, z1, u1, v2);
break;
case EAST:
if (customUv == null)
{
u1 = texture.getInterpolatedU( z2 * 16 );
v1 = texture.getInterpolatedV( 16 - y1 * 16 );
u2 = texture.getInterpolatedU( z1 * 16 );
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x2, y2, z1, u1, v2);
putVertex(builder, face, x2, y2, z2, u2, v2);
putVertex(builder, face, x2, y1, z2, u2, v1);
putVertex(builder, face, x2, y1, z1, u1, v1);
break;
}
int[] vertexData = builder.build().getVertexData();
output.add(new BakedQuad(vertexData, -1, face, texture, true, format));
}
private void putVertex(UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, float u, float v) {
VertexFormat format = builder.getVertexFormat();
for (int i = 0; i < format.getElementCount(); i++) {
VertexFormatElement e = format.getElement(i);
switch (e.getUsage()) {
case POSITION:
builder.put(i, x, y, z);
break;
case NORMAL:
builder.put(i,
face.getFrontOffsetX(),
face.getFrontOffsetY(),
face.getFrontOffsetZ());
break;
case COLOR:
// Color format is RGBA
float r = (color >> 16 & 0xFF) / 255f;
float g = (color >> 8 & 0xFF) / 255f;
float b = (color & 0xFF) / 255f;
float a = (color >> 24 & 0xFF) / 255f;
builder.put(i, r, g, b, a);
break;
case UV:
if (e.getIndex() == 0) {
builder.put(i, u, v);
} else {
// Force Brightness to 15, this is for full bright mode
// this vertex element will only be present in that case
final float lightMapU = (float) (15 * 0x20) / 0xFFFF;
final float lightMapV = (float) (15 * 0x20) / 0xFFFF;
builder.put(i, lightMapU, lightMapV);
}
break;
default:
builder.put(i);
break;
}
}
}
public void setTexture(TextureAtlasSprite texture) {
for (EnumFacing face : EnumFacing.values()) {
textures.put(face, texture);
}
}
public void setTextures(TextureAtlasSprite up, TextureAtlasSprite down, TextureAtlasSprite north, TextureAtlasSprite south, TextureAtlasSprite east, TextureAtlasSprite west) {
textures.put(EnumFacing.UP, up);
textures.put(EnumFacing.DOWN, down);
textures.put(EnumFacing.NORTH, north);
textures.put(EnumFacing.SOUTH, south);
textures.put(EnumFacing.EAST, east);
textures.put(EnumFacing.WEST, west);
}
public void setDrawFaces(EnumSet<EnumFacing> drawFaces) {
this.drawFaces = drawFaces;
}
public void setColor(int color) {
this.color = color;
}
/**
* Sets the vertex color for future vertices to the given RGB value, and forces the alpha component to 255.
*/
public void setColorRGB(int color) {
setColor(color | 0xFF000000);
}
public void setRenderFullBright(boolean renderFullBright) {
this.renderFullBright = renderFullBright;
}
public void setCustomUv( EnumFacing facing, float u1, float v1, float u2, float v2 )
{
customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
}
public List<BakedQuad> getOutput() {
return output;
}
}