Reimplemented cable and parts rendering.
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package appeng.client.render.cablebus;
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import java.util.Arrays;
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import com.google.common.base.Function;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.ResourceLocation;
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import appeng.core.AppEng;
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/**
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* Manages the channel textures for smart cables.
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*/
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public class SmartCableTextures
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{
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public static final ResourceLocation[] SMART_CHANNELS_TEXTURES = {
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_00" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_01" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_02" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_03" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_04" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_10" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_11" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_12" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_13" ),
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new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_14" )
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};
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// Textures used to display channels on smart cables. There's two sets of 5 textures each, and
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// one of each set are composed together to get even/odd colored channels
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private final TextureAtlasSprite[] textures;
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public SmartCableTextures( Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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textures = Arrays.stream( SMART_CHANNELS_TEXTURES )
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.map( bakedTextureGetter::apply )
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.toArray( TextureAtlasSprite[]::new );
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}
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/**
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* The odd variant is used for displaying channels 1-4 as in use.
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*/
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public TextureAtlasSprite getOddTextureForChannels( int channels )
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{
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if( channels < 0 )
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{
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return textures[0];
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}
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else if( channels <= 4 )
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{
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return textures[channels];
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}
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else
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{
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return textures[4];
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}
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}
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/**
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* The odd variant is used for displaying channels 5-8 as in use.
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*/
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public TextureAtlasSprite getEvenTextureForChannels( int channels )
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{
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if( channels < 5 )
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{
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return textures[5];
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}
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else if( channels <= 9 )
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{
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return textures[channels];
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}
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else
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{
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return textures[9];
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}
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}
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}
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