Reimplemented cable and parts rendering.
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package appeng.parts.automation;
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import java.util.Collection;
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import java.util.Collections;
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import com.google.common.base.Function;
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import com.google.common.collect.Lists;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.common.model.IModelState;
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import net.minecraftforge.common.model.TRSRTransformation;
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/**
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* Built-in model for annihilation planes that supports connected textures.
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*/
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public class PlaneModel implements IModel
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{
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private final ResourceLocation frontTexture;
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private final ResourceLocation sidesTexture;
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private final ResourceLocation backTexture;
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private final PlaneConnections connections;
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public PlaneModel( ResourceLocation frontTexture, ResourceLocation sidesTexture, ResourceLocation backTexture, PlaneConnections connections )
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{
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this.frontTexture = frontTexture;
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this.sidesTexture = sidesTexture;
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this.backTexture = backTexture;
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this.connections = connections;
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}
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@Override
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public Collection<ResourceLocation> getDependencies()
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{
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return Collections.emptyList();
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}
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@Override
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public Collection<ResourceLocation> getTextures()
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{
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return Lists.newArrayList( frontTexture, sidesTexture, backTexture );
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}
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@Override
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public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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TextureAtlasSprite frontSprite = bakedTextureGetter.apply( frontTexture );
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TextureAtlasSprite sidesSprite = bakedTextureGetter.apply( sidesTexture );
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TextureAtlasSprite backSprite = bakedTextureGetter.apply( backTexture );
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return new PlaneBakedModel( format, frontSprite, sidesSprite, backSprite, connections );
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}
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@Override
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public IModelState getDefaultState()
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{
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return TRSRTransformation.identity();
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}
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}
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