Some performance or memory optimizations
Replaced String concat in loops with StringBuilder (performance) Replaced for with keySet + Map.get() through for with entrySet (perf) Changed inner classes to static classes, mostly struct like (memory)
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@@ -40,7 +40,7 @@ import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;
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public class TickHandler
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{
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class HandlerRep
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static class HandlerRep
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{
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public Queue<AEBaseTile> tiles = new LinkedList<AEBaseTile>();
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