Some performance or memory optimizations
Replaced String concat in loops with StringBuilder (performance) Replaced for with keySet + Map.get() through for with entrySet (perf) Changed inner classes to static classes, mostly struct like (memory)
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@@ -60,7 +60,7 @@ public class ItemMultiMaterial extends AEBaseItem implements IStorageComponent,
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instance = this;
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}
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class SlightlyBetterSort implements Comparator<String>
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static class SlightlyBetterSort implements Comparator<String>
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{
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final Pattern p;
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