Some performance or memory optimizations
Replaced String concat in loops with StringBuilder (performance) Replaced for with keySet + Map.get() through for with entrySet (perf) Changed inner classes to static classes, mostly struct like (memory)
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@@ -58,7 +58,7 @@ import cpw.mods.fml.common.FMLCommonHandler;
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public class CraftingCPUCluster implements IAECluster, ICraftingCPU
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{
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class TaskProgress
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static class TaskProgress
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{
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long value;
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