Some performance or memory optimizations
Replaced String concat in loops with StringBuilder (performance) Replaced for with keySet + Map.get() through for with entrySet (perf) Changed inner classes to static classes, mostly struct like (memory)
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@@ -13,7 +13,7 @@ import net.minecraft.item.ItemStack;
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public class WrapperChainedInventory implements IInventory
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{
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class InvOffset
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static class InvOffset
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{
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int offset;
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