Remove redundant type casts
This commit is contained in:
@@ -103,10 +103,9 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld( BlockMolecularAssembler block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
|
||||
public boolean renderInWorld( BlockMolecularAssembler maBlock, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
|
||||
{
|
||||
BlockMolecularAssembler blk = (BlockMolecularAssembler) block;
|
||||
TileMolecularAssembler tma = blk.getTileEntity( world, x, y, z );
|
||||
TileMolecularAssembler tma = maBlock.getTileEntity( world, x, y, z );
|
||||
|
||||
if( BlockMolecularAssembler.booleanAlphaPass )
|
||||
{
|
||||
@@ -116,12 +115,12 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
|
||||
TaughtIcon lights = new TaughtIcon( ExtraBlockTextures.BlockMolecularAssemblerLights.getIcon(), -2.0f );
|
||||
Tessellator.instance.setColorRGBA_F( 1, 1, 1, 0.3f );
|
||||
Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
|
||||
renderer.renderFaceXNeg( blk, x, y, z, lights );
|
||||
renderer.renderFaceXPos( blk, x, y, z, lights );
|
||||
renderer.renderFaceYNeg( blk, x, y, z, lights );
|
||||
renderer.renderFaceYPos( blk, x, y, z, lights );
|
||||
renderer.renderFaceZNeg( blk, x, y, z, lights );
|
||||
renderer.renderFaceZPos( blk, x, y, z, lights );
|
||||
renderer.renderFaceXNeg( maBlock, x, y, z, lights );
|
||||
renderer.renderFaceXPos( maBlock, x, y, z, lights );
|
||||
renderer.renderFaceYNeg( maBlock, x, y, z, lights );
|
||||
renderer.renderFaceYPos( maBlock, x, y, z, lights );
|
||||
renderer.renderFaceZNeg( maBlock, x, y, z, lights );
|
||||
renderer.renderFaceZPos( maBlock, x, y, z, lights );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -130,12 +129,12 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
|
||||
BusRenderer.INSTANCE.renderer.blockAccess = renderer.blockAccess;
|
||||
renderer = BusRenderer.INSTANCE.renderer;
|
||||
|
||||
this.preRenderInWorld( block, world, x, y, z, renderer );
|
||||
this.preRenderInWorld( maBlock, world, x, y, z, renderer );
|
||||
|
||||
tma.lightCache = BusRenderHelper.INSTANCE.useSimplifiedRendering( x, y, z, this, tma.lightCache );
|
||||
|
||||
BusRenderer.INSTANCE.renderer.isFacade = true;
|
||||
IOrientable te = this.getOrientable( block, world, x, y, z );
|
||||
IOrientable te = this.getOrientable( maBlock, world, x, y, z );
|
||||
|
||||
ForgeDirection fdy = te.getUp();
|
||||
ForgeDirection fdz = te.getForward();
|
||||
@@ -143,54 +142,54 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
this.renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
|
||||
this.renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
|
||||
this.renderCableAt( 0.11D, world, x, y, z, maBlock, renderer, 0.141D, false );
|
||||
this.renderCableAt( 0.188D, world, x, y, z, maBlock, renderer, 0.1875D, true );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( blk.getIcon( 0, 0 ) );
|
||||
maBlock.getRendererInstance().setTemporaryRenderIcon( maBlock.getIcon( 0, 0 ) );
|
||||
|
||||
this.renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
// sides...
|
||||
this.renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.renderStandardBlock( maBlock, x, y, z );
|
||||
|
||||
BusRenderHelper.INSTANCE.normalRendering();
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
maBlock.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
BusRenderer.INSTANCE.renderer.isFacade = false;
|
||||
|
||||
Reference in New Issue
Block a user