Remove redundant type casts

This commit is contained in:
thatsIch
2015-09-25 22:30:38 +02:00
parent bcba2329b7
commit 80e1a2863b
9 changed files with 96 additions and 117 deletions
@@ -103,10 +103,9 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
}
@Override
public boolean renderInWorld( BlockMolecularAssembler block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( BlockMolecularAssembler maBlock, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
{
BlockMolecularAssembler blk = (BlockMolecularAssembler) block;
TileMolecularAssembler tma = blk.getTileEntity( world, x, y, z );
TileMolecularAssembler tma = maBlock.getTileEntity( world, x, y, z );
if( BlockMolecularAssembler.booleanAlphaPass )
{
@@ -116,12 +115,12 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
TaughtIcon lights = new TaughtIcon( ExtraBlockTextures.BlockMolecularAssemblerLights.getIcon(), -2.0f );
Tessellator.instance.setColorRGBA_F( 1, 1, 1, 0.3f );
Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
renderer.renderFaceXNeg( blk, x, y, z, lights );
renderer.renderFaceXPos( blk, x, y, z, lights );
renderer.renderFaceYNeg( blk, x, y, z, lights );
renderer.renderFaceYPos( blk, x, y, z, lights );
renderer.renderFaceZNeg( blk, x, y, z, lights );
renderer.renderFaceZPos( blk, x, y, z, lights );
renderer.renderFaceXNeg( maBlock, x, y, z, lights );
renderer.renderFaceXPos( maBlock, x, y, z, lights );
renderer.renderFaceYNeg( maBlock, x, y, z, lights );
renderer.renderFaceYPos( maBlock, x, y, z, lights );
renderer.renderFaceZNeg( maBlock, x, y, z, lights );
renderer.renderFaceZPos( maBlock, x, y, z, lights );
return true;
}
return false;
@@ -130,12 +129,12 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
BusRenderer.INSTANCE.renderer.blockAccess = renderer.blockAccess;
renderer = BusRenderer.INSTANCE.renderer;
this.preRenderInWorld( block, world, x, y, z, renderer );
this.preRenderInWorld( maBlock, world, x, y, z, renderer );
tma.lightCache = BusRenderHelper.INSTANCE.useSimplifiedRendering( x, y, z, this, tma.lightCache );
BusRenderer.INSTANCE.renderer.isFacade = true;
IOrientable te = this.getOrientable( block, world, x, y, z );
IOrientable te = this.getOrientable( maBlock, world, x, y, z );
ForgeDirection fdy = te.getUp();
ForgeDirection fdz = te.getForward();
@@ -143,54 +142,54 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
renderer.renderAllFaces = true;
this.renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
this.renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
this.renderCableAt( 0.11D, world, x, y, z, maBlock, renderer, 0.141D, false );
this.renderCableAt( 0.188D, world, x, y, z, maBlock, renderer, 0.1875D, true );
blk.getRendererInstance().setTemporaryRenderIcon( blk.getIcon( 0, 0 ) );
maBlock.getRendererInstance().setTemporaryRenderIcon( maBlock.getIcon( 0, 0 ) );
this.renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
// sides...
this.renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( maBlock, x, y, z );
BusRenderHelper.INSTANCE.normalRendering();
blk.getRendererInstance().setTemporaryRenderIcon( null );
maBlock.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
BusRenderer.INSTANCE.renderer.isFacade = false;