API compiles
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@@ -26,7 +26,7 @@ import net.minecraft.state.StateContainer;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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@@ -86,7 +86,7 @@ public class ControllerBlock extends AEBaseTileBlock<ControllerTileEntity> {
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* texture feel for the controller based on how it is placed.
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*/
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@Override
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public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld world,
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public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, WorldAccess world,
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BlockPos pos, BlockPos facingPos) {
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// FIXME: this might work, or might _NOT_ work, but needs to be investigated
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