API compiles
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@@ -14,14 +14,14 @@ import com.google.common.collect.ImmutableList;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.client.renderer.model.Material;
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import net.minecraft.client.render.model.BakedQuad;
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import net.minecraft.client.render.model.IBakedModel;
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import net.minecraft.client.render.model.ItemOverrideList;
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import net.minecraft.client.render.model.Material;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.data.IDynamicBakedModel;
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import net.minecraftforge.client.model.data.IModelData;
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@@ -33,17 +33,17 @@ import appeng.tile.qnb.QuantumBridgeTileEntity;
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class QnbFormedBakedModel implements IDynamicBakedModel {
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private static final Material TEXTURE_LINK = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "block/quantum_link"));
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new Identifier(AppEng.MOD_ID, "block/quantum_link"));
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private static final Material TEXTURE_RING = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring"));
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new Identifier(AppEng.MOD_ID, "block/quantum_ring"));
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private static final Material TEXTURE_RING_LIGHT = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light"));
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new Identifier(AppEng.MOD_ID, "block/quantum_ring_light"));
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private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
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new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
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private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "parts/cable/glass/transparent"));
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new Identifier(AppEng.MOD_ID, "parts/cable/glass/transparent"));
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private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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new ResourceLocation(AppEng.MOD_ID, "parts/cable/covered/transparent"));
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new Identifier(AppEng.MOD_ID, "parts/cable/covered/transparent"));
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private static final float DEFAULT_RENDER_MIN = 2.0f;
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private static final float DEFAULT_RENDER_MAX = 14.0f;
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