API compiles
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@@ -25,9 +25,9 @@ import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.block.ShapeContext;
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@@ -88,11 +88,11 @@ public class SkyChestBlock extends AEBaseTileBlock<SkyChestTileEntity> {
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@Override
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public VoxelShape getShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
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// TODO Cache this! It can't be that hard!
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AxisAlignedBB aabb = computeAABB(worldIn, pos);
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Box aabb = computeAABB(worldIn, pos);
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return VoxelShapes.create(aabb);
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}
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private AxisAlignedBB computeAABB(final BlockView w, final BlockPos pos) {
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private Box computeAABB(final BlockView w, final BlockPos pos) {
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final SkyChestTileEntity sk = this.getTileEntity(w, pos);
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Direction o = Direction.UP;
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@@ -119,6 +119,6 @@ public class SkyChestBlock extends AEBaseTileBlock<SkyChestTileEntity> {
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final double maxZ = Math.min(1.0,
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1.0 - offsetZ - (o.getZOffset() < 0 ? AABB_OFFSET_TOP : (o.getZOffset() * AABB_OFFSET_BOTTOM)));
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return new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
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return new Box(minX, minY, minZ, maxX, maxY, maxZ);
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}
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}
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