API compiles
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@@ -18,13 +18,13 @@
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package appeng.client.render;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.render.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Direction;
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@@ -81,8 +81,8 @@ public class TesrRenderHelper {
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/**
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* Render an item in 2D.
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*/
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public static void renderItem2d(MatrixStack matrixStack, IRenderTypeBuffer buffers, ItemStack itemStack,
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float scale, int combinedLightIn, int combinedOverlayIn) {
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public static void renderItem2d(MatrixStack matrixStack, VertexConsumerProvider buffers, ItemStack itemStack,
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float scale, int combinedLightIn, int combinedOverlayIn) {
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if (!itemStack.isEmpty()) {
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matrixStack.push();
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// Push it out of the block face a bit to avoid z-fighting
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@@ -110,7 +110,7 @@ public class TesrRenderHelper {
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* @param combinedLightIn
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* @param combinedOverlayIn
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*/
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public static void renderItem2dWithAmount(MatrixStack matrixStack, IRenderTypeBuffer buffers,
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public static void renderItem2dWithAmount(MatrixStack matrixStack, VertexConsumerProvider buffers,
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IAEItemStack itemStack, float itemScale, float spacing, int combinedLightIn, int combinedOverlayIn) {
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final ItemStack renderStack = itemStack.asItemStackRepresentation();
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