API compiles

This commit is contained in:
Sebastian Hartte
2020-06-27 18:09:44 +02:00
parent ba71a82288
commit 80fbb58d4f
572 changed files with 2995 additions and 3037 deletions
@@ -18,20 +18,20 @@
package appeng.client.render.tesr;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Quaternion;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.render.model.IBakedModel;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.client.render.FacingToRotation;
import appeng.tile.grindstone.CrankTileEntity;
@@ -40,7 +40,7 @@ import appeng.tile.grindstone.CrankTileEntity;
* This FastTESR only handles the animated model of the turning crank. When the
* crank is at rest, it is rendered using a normal model.
*/
@OnlyIn(Dist.CLIENT)
@Environment(EnvType.CLIENT)
public class CrankTESR extends TileEntityRenderer<CrankTileEntity> {
public CrankTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
@@ -48,7 +48,7 @@ public class CrankTESR extends TileEntityRenderer<CrankTileEntity> {
}
@Override
public void render(CrankTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
public void render(CrankTileEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
// Apply GL transformations relative to the center of the block: 1) TE rotation
@@ -2,18 +2,18 @@ package appeng.client.render.tesr;
import java.util.EnumMap;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.util.math.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import appeng.block.storage.DriveSlotState;
@@ -23,7 +23,7 @@ import appeng.tile.storage.DriveTileEntity;
/**
* Renders the drive cell status indicators.
*/
@OnlyIn(Dist.CLIENT)
@Environment(EnvType.CLIENT)
public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEntity> {
private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
@@ -68,7 +68,7 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
}
@Override
public void render(DriveTileEntity drive, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
public void render(DriveTileEntity drive, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
if (drive.getCellCount() != 10) {
@@ -1,25 +1,25 @@
package appeng.client.render.tesr;
import com.mojang.blaze3d.matrix.MatrixStack;
import alexiil.mc.lib.attributes.item.ItemTransferable;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Quaternion;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.model.Material;
import net.minecraft.client.render.model.ItemCameraTransforms;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.inventory.container.PlayerContainer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Identifier;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.items.IItemHandler;
import appeng.api.features.InscriberProcessType;
import appeng.client.render.FacingToRotation;
@@ -36,14 +36,14 @@ public final class InscriberTESR extends TileEntityRenderer<InscriberTileEntity>
private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f;
private static final Material TEXTURE_INSIDE = new Material(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/inscriber_inside"));
new Identifier(AppEng.MOD_ID, "block/inscriber_inside"));
public InscriberTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
@Override
public void render(InscriberTileEntity tile, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
public void render(InscriberTileEntity tile, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLight, int combinedOverlay) {
// render inscriber
@@ -126,7 +126,7 @@ public final class InscriberTESR extends TileEntityRenderer<InscriberTileEntity>
// render items.
IItemHandler tileInv = tile.getInternalInventory();
ItemTransferable tileInv = tile.getInternalInventory();
int items = 0;
if (!tileInv.getStackInSlot(0).isEmpty()) {
@@ -182,9 +182,9 @@ public final class InscriberTESR extends TileEntityRenderer<InscriberTileEntity>
vb.endVertex();
}
private static final ResourceLocation TAG_STORAGE_BLOCKS = new ResourceLocation("forge:storage_blocks");
private static final Identifier TAG_STORAGE_BLOCKS = new Identifier("forge:storage_blocks");
private void renderItem(MatrixStack ms, final ItemStack stack, final float o, IRenderTypeBuffer buffers,
private void renderItem(MatrixStack ms, final ItemStack stack, final float o, VertexConsumerProvider buffers,
int combinedLight, int combinedOverlay) {
if (!stack.isEmpty()) {
ms.push();
@@ -21,19 +21,19 @@ package appeng.client.render.tesr;
import java.util.List;
import com.google.common.collect.ImmutableList;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.client.render.FacingToRotation;
import appeng.client.render.renderable.Renderable;
import appeng.tile.AEBaseTileEntity;
@OnlyIn(Dist.CLIENT)
@Environment(EnvType.CLIENT)
public class ModularTESR<T extends AEBaseTileEntity> extends TileEntityRenderer<T> {
private final List<Renderable<? super T>> renderables;
@@ -45,8 +45,8 @@ public class ModularTESR<T extends AEBaseTileEntity> extends TileEntityRenderer<
}
@Override
public void render(T te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers, int combinedLight,
int combinedOverlay) {
public void render(T te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers, int combinedLight,
int combinedOverlay) {
ms.push();
ms.translate(0.5, 0.5, 0.5);
FacingToRotation.get(te.getForward(), te.getUp()).push(ms);
@@ -18,21 +18,21 @@
package appeng.client.render.tesr;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.model.Material;
import net.minecraft.client.renderer.model.ModelRenderer;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.render.model.ModelRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraft.util.Identifier;
import net.minecraftforge.client.event.TextureStitchEvent;
import appeng.block.storage.SkyChestBlock;
@@ -41,13 +41,13 @@ import appeng.core.AppEng;
import appeng.tile.storage.SkyChestTileEntity;
// This is mostly a copy&paste job of the vanilla chest TESR
@OnlyIn(Dist.CLIENT)
@Environment(EnvType.CLIENT)
public class SkyChestTESR extends TileEntityRenderer<SkyChestTileEntity> {
public static final Material TEXTURE_STONE = new Material(Atlases.CHEST_ATLAS,
new ResourceLocation(AppEng.MOD_ID, "models/skychest"));
new Identifier(AppEng.MOD_ID, "models/skychest"));
public static final Material TEXTURE_BLOCK = new Material(Atlases.CHEST_ATLAS,
new ResourceLocation(AppEng.MOD_ID, "models/skyblockchest"));
new Identifier(AppEng.MOD_ID, "models/skyblockchest"));
private final ModelRenderer singleLid;
private final ModelRenderer singleBottom;
@@ -69,7 +69,7 @@ public class SkyChestTESR extends TileEntityRenderer<SkyChestTileEntity> {
@Override
public void render(SkyChestTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) {
VertexConsumerProvider bufferIn, int combinedLightIn, int combinedOverlayIn) {
matrixStackIn.push();
float f = tileEntityIn.getForward().getHorizontalAngle();
matrixStackIn.translate(0.5D, 0.5D, 0.5D);
@@ -18,27 +18,27 @@
package appeng.client.render.tesr;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.fabricmc.api.EnvType;
import net.minecraft.client.util.math.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.model.IBakedModel;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.math.Direction;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.fabricmc.api.Environment;
import net.minecraftforge.client.model.data.ModelDataMap;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.SkyCompassBakedModel;
import appeng.tile.misc.SkyCompassTileEntity;
@OnlyIn(Dist.CLIENT)
@Environment(EnvType.CLIENT)
public class SkyCompassTESR extends TileEntityRenderer<SkyCompassTileEntity> {
private static BlockRendererDispatcher blockRenderer;
@@ -48,7 +48,7 @@ public class SkyCompassTESR extends TileEntityRenderer<SkyCompassTileEntity> {
}
@Override
public void render(SkyCompassTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
public void render(SkyCompassTileEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
if (blockRenderer == null) {