API compiles
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@@ -18,20 +18,20 @@
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package appeng.client.render.tesr;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.util.math.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.Atlases;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.Quaternion;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.render.model.IBakedModel;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.client.render.FacingToRotation;
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import appeng.tile.grindstone.CrankTileEntity;
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@@ -40,7 +40,7 @@ import appeng.tile.grindstone.CrankTileEntity;
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* This FastTESR only handles the animated model of the turning crank. When the
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* crank is at rest, it is rendered using a normal model.
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*/
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@OnlyIn(Dist.CLIENT)
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@Environment(EnvType.CLIENT)
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public class CrankTESR extends TileEntityRenderer<CrankTileEntity> {
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public CrankTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
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@@ -48,7 +48,7 @@ public class CrankTESR extends TileEntityRenderer<CrankTileEntity> {
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}
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@Override
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public void render(CrankTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
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public void render(CrankTileEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
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int combinedLightIn, int combinedOverlayIn) {
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// Apply GL transformations relative to the center of the block: 1) TE rotation
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