Added new Cell Rendering to ME Chest (#4464)

Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
This commit is contained in:
shartte
2020-07-17 20:37:07 +02:00
committed by GitHub
parent 08abd4a770
commit 8142eb90a6
18 changed files with 427 additions and 397 deletions
@@ -0,0 +1,106 @@
package appeng.client.render.tesr;
import java.util.EnumMap;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.block.storage.DriveSlotState;
/**
* Utility class to render LEDs for storage cells from a Tile Entity Renderer.
*/
class CellLedRenderer {
private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
// Color used for the cell indicator for blinking during recent activity
private static final Vector3f BLINK_COLOR = new Vector3f(1, 0.5f, 0.5f);
static {
STATE_COLORS = new EnumMap<>(DriveSlotState.class);
STATE_COLORS.put(DriveSlotState.OFFLINE, new Vector3f(0, 0, 0));
STATE_COLORS.put(DriveSlotState.ONLINE, new Vector3f(0, 1, 0));
STATE_COLORS.put(DriveSlotState.NOT_EMPTY, new Vector3f(0f, 0.667f, 1));
STATE_COLORS.put(DriveSlotState.TYPES_FULL, new Vector3f(1, 0.667f, 0));
STATE_COLORS.put(DriveSlotState.FULL, new Vector3f(1, 0, 0));
}
// The positions are based on the upper left slot in a drive
private static final float L = 5 / 16.f; // left (x-axis)
private static final float R = 4 / 16.f; // right (x-axis)
private static final float T = 1 / 16.f; // top (y-axis)
private static final float B = -0.001f / 16.f; // bottom (y-axis)
private static final float FR = -0.001f / 16.f; // front (z-axis)
private static final float BA = 0.499f / 16.f; // back (z-axis)
// Vertex data for the LED cuboid (has no back)
// Directions are when looking from the front onto the LED
private static final float[] LED_QUADS = {
// Front Face
R, T, FR, L, T, FR, L, B, FR, R, B, FR,
// Left Face
L, T, FR, L, T, BA, L, B, BA, L, B, FR,
// Right Face
R, T, BA, R, T, FR, R, B, FR, R, B, BA,
// Top Face
R, T, BA, L, T, BA, L, T, FR, R, T, FR,
// Bottom Face
R, B, FR, L, B, FR, L, B, BA, R, B, BA, };
public static final RenderType RENDER_LAYER = RenderType.makeType("ae_drive_leds",
DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderType.State.getBuilder().build(false));
public static void renderLed(IChestOrDrive drive, int slot, IVertexBuilder buffer, MatrixStack ms,
float partialTicks) {
Vector3f color = getColorForSlot(drive, slot, partialTicks);
if (color == null) {
return;
}
for (int i = 0; i < LED_QUADS.length; i += 3) {
float x = LED_QUADS[i];
float y = LED_QUADS[i + 1];
float z = LED_QUADS[i + 2];
buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.endVertex();
}
}
private static Vector3f getColorForSlot(IChestOrDrive drive, int slot, float partialTicks) {
DriveSlotState state = DriveSlotState.fromCellStatus(drive.getCellStatus(slot));
if (state == DriveSlotState.EMPTY) {
return null;
}
if (!drive.isPowered()) {
return STATE_COLORS.get(DriveSlotState.OFFLINE);
}
Vector3f col = STATE_COLORS.get(state);
if (drive.isCellBlinking(slot)) {
// 200 ms interval (100ms to get to red, then 100ms back)
long t = System.currentTimeMillis() % 200;
float f = (t - 100) / 200.0f + 0.5f;
f = easeInOutCubic(f);
col = col.copy();
col.lerp(BLINK_COLOR, f);
}
return col;
}
private static float easeInOutCubic(float x) {
return x < 0.5f ? 4 * x * x * x : 1 - (float) Math.pow(-2 * x + 2, 3) / 2;
}
private CellLedRenderer() {
}
}