Implemented ME chest item + block model.
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@@ -22,12 +22,16 @@ package appeng.block.storage;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.api.AEApi;
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@@ -43,10 +47,19 @@ import appeng.util.Platform;
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public class BlockChest extends AEBaseTileBlock
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{
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private final static PropertyEnum<DriveSlotState> SLOT_STATE = PropertyEnum.create( "slot_state", DriveSlotState.class );
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public BlockChest()
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{
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super( Material.IRON );
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this.setTileEntity( TileChest.class );
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this.setDefaultState( getDefaultState().withProperty( SLOT_STATE, DriveSlotState.EMPTY ) );
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { SLOT_STATE };
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}
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@Override
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@@ -55,6 +68,30 @@ public class BlockChest extends AEBaseTileBlock
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
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{
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DriveSlotState slotState = DriveSlotState.EMPTY;
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TileChest te = getTileEntity( worldIn, pos );
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if( te != null )
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{
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if( te.getCellCount() >= 1 )
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{
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slotState = DriveSlotState.fromCellStatus( te.getCellStatus( 0 ) );
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}
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// Power-state has to be checked separately
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if( !te.isPowered() && slotState != DriveSlotState.EMPTY )
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{
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slotState = DriveSlotState.OFFLINE;
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}
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}
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return super.getActualState( state, worldIn, pos )
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.withProperty( SLOT_STATE, slotState );
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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@@ -0,0 +1,23 @@
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package appeng.block.storage;
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import appeng.api.util.AEColor;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.client.render.ColorableTileBlockColor;
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import appeng.client.render.StaticItemColor;
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public class ChestRendering extends BlockRenderingCustomizer
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{
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@Override
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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// I checked, the ME chest doesn't keep its color in item form
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itemRendering.color( new StaticItemColor( AEColor.Transparent ) );
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rendering.blockColor( new ColorableTileBlockColor() );
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}
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}
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@@ -19,25 +19,57 @@
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package appeng.block.storage;
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import net.minecraft.util.IStringSerializable;
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/**
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* Describes the different states a single slot of a BlockDrive can be in in terms of rendering.
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*/
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public enum DriveSlotState
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public enum DriveSlotState implements IStringSerializable
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{
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// No cell in slot
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EMPTY,
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EMPTY( "empty" ),
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// Cell in slot, but unpowered
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OFFLINE,
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OFFLINE( "offline" ),
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// Online and free space
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ONLINE,
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ONLINE( "online" ),
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// Types full, space left
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TYPES_FULL,
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TYPES_FULL( "types_full" ),
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// Completely full
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FULL
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FULL( "full" );
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private final String name;
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DriveSlotState( String name )
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{
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this.name = name;
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}
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@Override
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public String getName()
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{
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return name;
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}
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public static DriveSlotState fromCellStatus( int cellStatus )
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{
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switch( cellStatus )
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{
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default:
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case 0:
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return DriveSlotState.EMPTY;
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case 1:
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return DriveSlotState.ONLINE;
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case 2:
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return DriveSlotState.TYPES_FULL;
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case 3:
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return DriveSlotState.FULL;
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}
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}
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}
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@@ -70,22 +70,7 @@ public class DriveSlotsState
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}
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else
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{
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switch( chestOrDrive.getCellStatus( i ) )
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{
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default:
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case 0:
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slots[i] = DriveSlotState.EMPTY;
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break;
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case 1:
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slots[i] = DriveSlotState.ONLINE;
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break;
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case 2:
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slots[i] = DriveSlotState.TYPES_FULL;
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break;
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case 3:
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slots[i] = DriveSlotState.FULL;
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break;
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}
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slots[i] = DriveSlotState.fromCellStatus( chestOrDrive.getCellStatus( i ) );
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}
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}
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return new DriveSlotsState( slots );
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@@ -75,6 +75,7 @@ import appeng.block.storage.BlockDrive;
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import appeng.block.storage.BlockIOPort;
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import appeng.block.storage.BlockSkyChest;
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import appeng.block.storage.BlockSkyChest.SkyChestType;
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import appeng.block.storage.ChestRendering;
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import appeng.block.storage.DriveRendering;
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import appeng.block.storage.SkyChestRenderingCustomizer;
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import appeng.bootstrap.BlockRenderingCustomizer;
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@@ -288,7 +289,11 @@ public final class ApiBlocks implements IBlocks
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.useCustomItemModel()
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.rendering( new DriveRendering() )
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.build();
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this.chest = registry.block( "chest", BlockChest::new ).features( AEFeature.StorageCells, AEFeature.MEChest ).build();
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this.chest = registry.block( "chest", BlockChest::new )
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.features( AEFeature.StorageCells, AEFeature.MEChest )
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.useCustomItemModel()
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.rendering( new ChestRendering() )
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.build();
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this.iface = registry.block( "interface", BlockInterface::new ).build();
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this.cellWorkbench = registry.block( "cell_workbench", BlockCellWorkbench::new ).features( AEFeature.StorageCells ).build();
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this.iOPort = registry.block( "ioport", BlockIOPort::new ).features( AEFeature.StorageCells, AEFeature.IOPort ).build();
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