dont try to re-request craft immediately, if we cant craft it now
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@@ -46,6 +46,7 @@ public class MultiCraftingTracker
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private Future<ICraftingJob>[] jobs = null;
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private ICraftingLink[] links = null;
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private int failedCraftTriesSlot[] = {0,0,0,0,0,0,0,0,0};
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public MultiCraftingTracker( final ICraftingRequester o, final int size )
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{
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@@ -130,10 +131,14 @@ public class MultiCraftingTracker
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if( this.getLink( x ) == null )
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{
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final IAEItemStack aisC = ais.copy();
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aisC.setStackSize( itemToCraft );
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this.setJob( x, cg.beginCraftingJob( w, g, mySrc, aisC, null ) );
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if (this.failedCraftTriesSlot[x] == 0) {
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aisC.setStackSize(itemToCraft);
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this.setJob(x, cg.beginCraftingJob(w, g, mySrc, aisC, null));
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}
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if (getJob(x) != null) this.failedCraftTriesSlot[x] = 0;
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else this.failedCraftTriesSlot[x] += 2;
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}
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this.failedCraftTriesSlot[x] += 2;
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}
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}
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return false;
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