fix memory card not saving fluids an level emitters

This commit is contained in:
Salomão
2021-01-12 18:04:10 -03:00
parent e6998913e1
commit 82e3a95f11
10 changed files with 134 additions and 7 deletions
@@ -4,6 +4,7 @@ package appeng.fluids.parts;
import java.util.Random;
import appeng.fluids.helper.IConfigurableFluidInventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
@@ -48,9 +49,10 @@ import appeng.parts.PartModel;
import appeng.parts.automation.PartUpgradeable;
import appeng.util.IConfigManagerHost;
import appeng.util.Platform;
import net.minecraftforge.fluids.capability.IFluidHandler;
public class PartFluidLevelEmitter extends PartUpgradeable implements IStackWatcherHost, IConfigManagerHost, IAEFluidInventory, IMEMonitorHandlerReceiver<IAEFluidStack>
public class PartFluidLevelEmitter extends PartUpgradeable implements IStackWatcherHost, IConfigManagerHost, IAEFluidInventory, IMEMonitorHandlerReceiver<IAEFluidStack>, IConfigurableFluidInventory
{
@PartModels
public static final ResourceLocation MODEL_BASE_OFF = new ResourceLocation( AppEng.MOD_ID, "part/level_emitter_base_off" );
@@ -353,6 +355,14 @@ public class PartFluidLevelEmitter extends PartUpgradeable implements IStackWatc
return this.config;
}
@Override
public IFluidHandler getFluidInventoryByName( final String name) {
if (name.equals("config")) {
return this.config;
}
return null;
}
@Override
public void readFromNBT( final NBTTagCompound data )
{