fix memory card not saving fluids an level emitters

This commit is contained in:
Salomão
2021-01-12 18:04:10 -03:00
parent e6998913e1
commit 82e3a95f11
10 changed files with 134 additions and 7 deletions
@@ -25,6 +25,7 @@ import java.util.Objects;
import javax.annotation.Nonnull;
import appeng.fluids.helper.IConfigurableFluidInventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
@@ -87,7 +88,7 @@ import appeng.util.prioritylist.PrecisePriorityList;
* @version rv6 - 22/05/2018
* @since rv6 22/05/2018
*/
public class PartFluidStorageBus extends PartSharedStorageBus implements IMEMonitorHandlerReceiver<IAEFluidStack>, IAEFluidInventory
public class PartFluidStorageBus extends PartSharedStorageBus implements IMEMonitorHandlerReceiver<IAEFluidStack>, IAEFluidInventory, IConfigurableFluidInventory
{
public static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "part/fluid_storage_bus_base" );
@PartModels
@@ -469,6 +470,14 @@ public class PartFluidStorageBus extends PartSharedStorageBus implements IMEMoni
return this.config;
}
@Override
public IFluidHandler getFluidInventoryByName(final String name) {
if (name.equals("config")) {
return this.config;
}
return null;
}
@Nonnull
@Override
public IPartModel getStaticModels()