Port more stuff
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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@@ -18,70 +18,61 @@
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package appeng.client.render;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Supplier;
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.items.parts.FacadeItem;
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import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.model.ForwardingBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.BakedQuad;
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import net.minecraft.client.render.model.json.ModelOverrideList;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Direction;
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import appeng.client.render.cablebus.FacadeBuilder;
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import java.util.Objects;
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import java.util.Random;
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import java.util.function.Supplier;
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/**
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* This model used the provided FacadeBuilder to "slice" the item quads for the
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* facade provided.
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*
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* @author covers1624
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* This baked model class is used as a dispatcher to redirect the renderer to
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* the *real* model that should be used based on the item stack. A custom Item
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* Override List is used to accomplish this.
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*/
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public class FacadeBakedItemModel extends ForwardingBakedModel implements FabricBakedModel {
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private final ItemStack textureStack;
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public class FacadeBakedItemModel extends ForwardingBakedModel {
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private final FacadeBuilder facadeBuilder;
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private List<BakedQuad> quads = null;
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private final Int2ObjectMap<Mesh> cache = new Int2ObjectArrayMap<>();
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protected FacadeBakedItemModel(BakedModel base, ItemStack textureStack, FacadeBuilder facadeBuilder) {
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this.wrapped = base;
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this.textureStack = textureStack;
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public FacadeBakedItemModel(BakedModel baseModel, FacadeBuilder facadeBuilder) {
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this.wrapped = baseModel;
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this.facadeBuilder = facadeBuilder;
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}
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@Override
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public boolean isVanillaAdapter() {
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return false;
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}
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@Override
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public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
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if (!(stack.getItem() instanceof FacadeItem)) {
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return;
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}
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super.emitItemQuads(stack, randomSupplier, context);
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if (quads == null) {
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quads = new ArrayList<>();
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quads.addAll(this.facadeBuilder.buildFacadeItemQuads(this.textureStack, Direction.NORTH));
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quads = Collections.unmodifiableList(quads);
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FacadeItem itemFacade = (FacadeItem) stack.getItem();
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ItemStack textureItem = itemFacade.getTextureItem(stack);
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int itemId = Item.getRawId(textureItem.getItem());
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int hash = Objects.hash(itemId, textureItem.getTag());
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Mesh mesh = this.cache.get(hash);
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if (mesh == null) {
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mesh = this.facadeBuilder.buildFacadeItemQuads(textureItem, Direction.NORTH);
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this.cache.put(hash, mesh);
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}
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}
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@Override
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public boolean hasDepth() {
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return false;
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}
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context.meshConsumer().accept(mesh);
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@Override
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public boolean isSideLit() {
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return false;
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}
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@Override
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public boolean isBuiltin() {
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return false;
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}
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@Override
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public ModelOverrideList getOverrides() {
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return ModelOverrideList.EMPTY;
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}
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}
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@@ -1,75 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.items.parts.FacadeItem;
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import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import net.fabricmc.fabric.api.renderer.v1.model.ForwardingBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import java.util.Objects;
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import java.util.Random;
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import java.util.function.Supplier;
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/**
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* This baked model class is used as a dispatcher to redirect the renderer to
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* the *real* model that should be used based on the item stack. A custom Item
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* Override List is used to accomplish this.
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*/
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public class FacadeDispatcherBakedModel extends ForwardingBakedModel {
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private final FacadeBuilder facadeBuilder;
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private final Int2ObjectMap<FacadeBakedItemModel> cache = new Int2ObjectArrayMap<>();
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public FacadeDispatcherBakedModel(BakedModel baseModel, FacadeBuilder facadeBuilder) {
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this.wrapped = baseModel;
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this.facadeBuilder = facadeBuilder;
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}
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@Override
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public boolean isVanillaAdapter() {
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return false;
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}
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@Override
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public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
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if (!(stack.getItem() instanceof FacadeItem)) {
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return;
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}
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FacadeItem itemFacade = (FacadeItem) stack.getItem();
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ItemStack textureItem = itemFacade.getTextureItem(stack);
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int itemId = Item.getRawId(textureItem.getItem());
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int hash = Objects.hash(itemId, textureItem.getTag());
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FacadeBakedItemModel model = FacadeDispatcherBakedModel.this.cache.get(hash);
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if (model == null) {
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model = new FacadeBakedItemModel(FacadeDispatcherBakedModel.this.wrapped, textureItem,
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FacadeDispatcherBakedModel.this.facadeBuilder);
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FacadeDispatcherBakedModel.this.cache.put(hash, model);
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}
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context.fallbackConsumer().accept(model);
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}
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}
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@@ -47,7 +47,7 @@ public class FacadeItemModel implements BasicUnbakedModel {
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BakedModel bakedBaseModel = loader.bake(MODEL_BASE, rotationContainer);
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FacadeBuilder facadeBuilder = new FacadeBuilder(loader);
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return new FacadeDispatcherBakedModel(bakedBaseModel, facadeBuilder);
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return new FacadeBakedItemModel(bakedBaseModel, facadeBuilder);
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}
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@Override
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@@ -20,6 +20,7 @@ package appeng.client.render.cablebus;
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import appeng.api.util.AEAxisAlignedBB;
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import appeng.core.Api;
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import appeng.mixins.MinecraftClientAccessor;
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import appeng.parts.misc.CableAnchorPart;
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import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadClamper;
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import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadCornerKicker;
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@@ -33,10 +34,10 @@ import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
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import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
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import net.fabricmc.fabric.api.renderer.v1.model.ModelHelper;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.fabricmc.fabric.impl.client.indigo.renderer.mesh.MutableQuadViewImpl;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.color.item.ItemColors;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.BakedQuad;
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@@ -138,26 +139,9 @@ public class FacadeBuilder {
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return stems;
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}
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// private final ThreadLocal<BakedPipeline> pipelines = ThreadLocal.withInitial(() -> BakedPipeline.builder()
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// // Clamper is responsible for clamping the vertex to the bounds specified.
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// .addElement("clamper", QuadClamper.FACTORY)
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// // Strips faces if they match a mask.
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// .addElement("face_stripper", QuadFaceStripper.FACTORY)
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// // Kicks the edge inner corners in, solves Z fighting
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// .addElement("corner_kicker", QuadCornerKicker.FACTORY)
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// // Re-Interpolates the UV's for the quad.
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// .addElement("interp", QuadReInterpolator.FACTORY)
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// // Tints the quad if we need it to. Disabled by default.
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// .addElement("tinter", QuadTinter.FACTORY, false)
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// // Overrides the quad's alpha if we are forcing transparent facades.
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// .addElement("transparent", QuadAlphaOverride.FACTORY, false, e -> e.setAlphaOverride(0x4C / 255F)).build()//
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// );
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public Mesh getFacadeMesh(CableBusRenderState renderState,
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Supplier<Random> rand,
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Function<Identifier, BakedModel> modelLookup) {
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//FIXME BakedPipeline pipeline = this.pipelines.get();
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//FIXME Quad collectorQuad = this.collectors.get();
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boolean transparent = Api.instance().partHelper().getCableRenderMode().transparentFacades;
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Map<Direction, FacadeRenderState> facadeStates = renderState.getFacades();
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List<Box> partBoxes = renderState.getBoundingBoxes();
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@@ -225,7 +209,7 @@ public class FacadeBuilder {
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tmpBB.maxX -= offset;
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break;
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default:
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throw new RuntimeException("Switch falloff. " + String.valueOf(face));
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throw new RuntimeException("Switch falloff. " + face);
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}
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}
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}
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@@ -299,10 +283,10 @@ public class FacadeBuilder {
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interpolator.transform(emitter);
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// Tints the quad if we need it to. Disabled by default.
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if (quadTinter != null) {
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quadTinter.transform(emitter);
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}
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// Tints the quad if we need it to. Disabled by default.
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if (quadTinter != null) {
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quadTinter.transform(emitter);
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}
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// // Overrides the quad's alpha if we are forcing transparent facades.
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// .addElement("transparent", QuadAlphaOverride.FACTORY, false, e -> e.setAlphaOverride(0x4C / 255F)).build()//
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@@ -311,34 +295,6 @@ public class FacadeBuilder {
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}
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}
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}
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// FIXME FABRIC List<BakedQuad> modelQuads = new ArrayList<>();
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// FIXME FABRIC modelQuads.addAll(gatherQuads(model, blockState, rand));
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// FIXME FABRIC // No quads.. Cool, next!
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// FIXME FABRIC if (modelQuads.isEmpty()) {
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// FIXME FABRIC continue;
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// FIXME FABRIC }
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// FIXME FABRIC
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// FIXME FABRIC // Grab out pipeline elements.
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// FIXME FABRIC QuadClamper clamper = pipeline.getElement("clamper", QuadClamper.class);
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// FIXME FABRIC QuadFaceStripper edgeStripper = pipeline.getElement("face_stripper", QuadFaceStripper.class);
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// FIXME FABRIC QuadTinter tinter = pipeline.getElement("tinter", QuadTinter.class);
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// FIXME FABRIC QuadCornerKicker kicker = pipeline.getElement("corner_kicker", QuadCornerKicker.class);
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// FIXME FABRIC
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// FIXME FABRIC // Set global element states.
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// FIXME FABRIC
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// FIXME FABRIC // Setup the kicker.
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// FIXME FABRIC kicker.setSide(sideIndex);
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// FIXME FABRIC kicker.setFacadeMask(facadeMask);
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// FIXME FABRIC kicker.setBox(fullBounds);
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// FIXME FABRIC kicker.setThickness(thinFacades ? THIN_THICKNESS : THICK_THICKNESS);
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// FIXME FABRIC
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// FIXME FABRIC for (BakedQuad quad : modelQuads) {
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// FIXME FABRIC // lookup the format in CachedFormat.
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// FIXME FABRIC CachedFormat format = CachedFormat.lookup(VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
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// FIXME FABRIC }
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}
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return meshBuilder.build();
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@@ -350,12 +306,14 @@ public class FacadeBuilder {
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*
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* @return The model.
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*/
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public List<BakedQuad> buildFacadeItemQuads(ItemStack textureItem, Direction side) {
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List<BakedQuad> facadeQuads = new ArrayList<>();
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public Mesh buildFacadeItemQuads(ItemStack textureItem, Direction side) {
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MeshBuilder meshBuilder = renderer.meshBuilder();
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QuadEmitter emitter = meshBuilder.getEmitter();
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BakedModel model = MinecraftClient.getInstance().getItemRenderer().getHeldItemModel(textureItem, null,
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null);
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List<BakedQuad> modelQuads = gatherQuads(model, null, new Random());
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List<BakedQuad> modelQuads = model.getQuads(null, null, new Random());
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//FIXME BakedPipeline pipeline = this.pipelines.get();
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//FIXME Quad collectorQuad = this.collectors.get();
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@@ -364,7 +322,45 @@ public class FacadeBuilder {
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// FIXME QuadClamper clamper = pipeline.getElement("clamper", QuadClamper.class);
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// FIXME QuadTinter tinter = pipeline.getElement("tinter", QuadTinter.class);
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QuadReInterpolator interpolator = new QuadReInterpolator();
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ItemColors itemColors = ((MinecraftClientAccessor) MinecraftClient.getInstance()).getItemColors();
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QuadClamper clamper = new QuadClamper(THICK_FACADE_BOXES[side.ordinal()]);
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for (int cullFaceIdx = 0; cullFaceIdx <= ModelHelper.NULL_FACE_ID; cullFaceIdx++) {
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Direction cullFace = ModelHelper.faceFromIndex(cullFaceIdx);
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List<BakedQuad> quads = model.getQuads(null, cullFace, new Random());
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for (BakedQuad quad : quads) {
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QuadTinter quadTinter = null;
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// Prebake the color tint into the quad
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if (quad.getColorIndex() != -1) {
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quadTinter = new QuadTinter(itemColors.getColorMultiplier(textureItem, quad.getColorIndex()));
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}
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emitter.fromVanilla(quad.getVertexData(), 0, false);
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emitter.cullFace(cullFace);
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emitter.nominalFace(quad.getFace());
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interpolator.setInputQuad(emitter);
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if (!clamper.transform(emitter)) {
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continue;
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}
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interpolator.transform(emitter);
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// Tints the quad if we need it to. Disabled by default.
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if (quadTinter != null) {
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quadTinter.transform(emitter);
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}
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emitter.emit();
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}
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}
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for (BakedQuad quad : modelQuads) {
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// Lookup the CachedFormat for this quads format.
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// FIXME CachedFormat format = CachedFormat.lookup(VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
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// Reset the pipeline.
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@@ -390,17 +386,7 @@ public class FacadeBuilder {
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// FIXME facadeQuads.add(collectorQuad.bake());
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// FIXME }
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}
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return facadeQuads;
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}
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// Helper to gather all quads from a model into a list.
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private static List<BakedQuad> gatherQuads(BakedModel model, BlockState state, Random rand) {
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List<BakedQuad> modelQuads = new ArrayList<>();
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for (Direction face : Direction.values()) {
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modelQuads.addAll(model.getQuads(state, face, rand));
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}
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modelQuads.addAll(model.getQuads(state, null, rand));
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return modelQuads;
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return meshBuilder.build();
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}
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/**
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Reference in New Issue
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