Adding save handle to get Entities Within AABB Excluding Entity
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@@ -0,0 +1,43 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import java.util.List;
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public abstract class AEBaseEntityItem extends EntityItem
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{
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public AEBaseEntityItem( World p_i1710_1_, double p_i1710_2_, double p_i1710_4_, double p_i1710_6_, ItemStack p_i1710_8_ )
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{
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super( p_i1710_1_, p_i1710_2_, p_i1710_4_, p_i1710_6_, p_i1710_8_ );
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}
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@SuppressWarnings( "unchecked" )
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public List<Entity> getCheckedEntitiesWithinAABBExcludingEntity( AxisAlignedBB region )
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{
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return this.worldObj.getEntitiesWithinAABBExcludingEntity( this, region );
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}
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}
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@@ -18,16 +18,12 @@ import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.core.features.AEFeature;
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import appeng.util.Platform;
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import appeng.util.Platform;
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final public class EntityChargedQuartz extends EntityItem
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final public class EntityChargedQuartz extends AEBaseEntityItem
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{
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{
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int delay = 0;
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int delay = 0;
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int transformTime = 0;
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int transformTime = 0;
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public EntityChargedQuartz(World w) {
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super( w );
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}
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public EntityChargedQuartz(World w, double x, double y, double z, ItemStack is) {
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public EntityChargedQuartz(World w, double x, double y, double z, ItemStack is) {
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super( w, x, y, z, is );
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super( w, x, y, z, is );
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}
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}
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@@ -70,7 +66,7 @@ final public class EntityChargedQuartz extends EntityItem
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if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAsStack( item ) )
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if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAsStack( item ) )
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{
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{
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AxisAlignedBB region = AxisAlignedBB.getBoundingBox( posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1 );
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AxisAlignedBB region = AxisAlignedBB.getBoundingBox( posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1 );
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List<Entity> l = worldObj.getEntitiesWithinAABBExcludingEntity( this, region );
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List<Entity> l = this.getCheckedEntitiesWithinAABBExcludingEntity( region );
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EntityItem redstone = null;
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EntityItem redstone = null;
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EntityItem netherQuartz = null;
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EntityItem netherQuartz = null;
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@@ -16,15 +16,11 @@ import appeng.core.AEConfig;
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import appeng.core.features.AEFeature;
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import appeng.core.features.AEFeature;
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import appeng.util.Platform;
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import appeng.util.Platform;
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final public class EntitySingularity extends EntityItem
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final public class EntitySingularity extends AEBaseEntityItem
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{
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{
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static private int randTickSeed = 0;
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static private int randTickSeed = 0;
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public EntitySingularity(World w) {
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super( w );
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}
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public EntitySingularity(World w, double x, double y, double z, ItemStack is) {
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public EntitySingularity(World w, double x, double y, double z, ItemStack is) {
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super( w, x, y, z, is );
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super( w, x, y, z, is );
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}
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}
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@@ -53,7 +49,7 @@ final public class EntitySingularity extends EntityItem
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if ( AEApi.instance().materials().materialSingularity.sameAsStack( item ) )
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if ( AEApi.instance().materials().materialSingularity.sameAsStack( item ) )
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{
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{
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AxisAlignedBB region = AxisAlignedBB.getBoundingBox( posX - 4, posY - 4, posZ - 4, posX + 4, posY + 4, posZ + 4 );
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AxisAlignedBB region = AxisAlignedBB.getBoundingBox( posX - 4, posY - 4, posZ - 4, posX + 4, posY + 4, posZ + 4 );
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List<Entity> l = worldObj.getEntitiesWithinAABBExcludingEntity( this, region );
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List<Entity> l = this.getCheckedEntitiesWithinAABBExcludingEntity( region );
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for (Entity e : l)
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for (Entity e : l)
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{
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{
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