Fixes Paintball Item Rendering (#48)
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants. * Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
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@@ -23,16 +23,17 @@ import java.util.EnumSet;
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import java.util.List;
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import com.google.common.base.Optional;
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import com.google.common.collect.Lists;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.client.ClientHelper;
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import appeng.core.features.AEFeature;
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import appeng.core.features.FeatureNameExtractor;
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import appeng.core.features.IAEFeature;
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@@ -106,11 +107,27 @@ public abstract class AEBaseItem extends Item implements IAEFeature
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super.addInformation( stack, player, lines, displayMoreInfo );
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}
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@SideOnly( Side.CLIENT )
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public void registerCustomIcon( final TextureMap map ){}
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protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
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{
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super.getSubItems( sameItem, creativeTab, itemStacks );
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}
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/**
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* During registration of the item in the registry, this method is used to determine which models need to be registered for the item to be
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* rendered. If your item subclass requires more than just the default, override this method and add them to the list, or replace it entirely.
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*/
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@SideOnly( Side.CLIENT )
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public List<ResourceLocation> getItemVariants() {
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return Lists.newArrayList( getRegistryName() );
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}
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/**
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* If this item requires special logic to select the model for rendering, this method can be overriden to return that selection logic.
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* Return null to use the standard logic.
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*/
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@SideOnly( Side.CLIENT )
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public ItemMeshDefinition getItemMeshDefinition() {
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return null;
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}
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}
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