Fixes Paintball Item Rendering (#48)

* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.

* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
This commit is contained in:
shartte
2016-08-16 17:55:56 +02:00
committed by Elix_x
parent 115f73de2e
commit 838691d924
4 changed files with 101 additions and 43 deletions
@@ -22,26 +22,21 @@ package appeng.items.misc;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.AEColor;
import appeng.client.ClientHelper;
import appeng.core.features.AEFeature;
import appeng.core.localization.GuiText;
import appeng.items.AEBaseItem;
import appeng.util.Platform;
public class ItemPaintBall extends AEBaseItem
@@ -107,4 +102,44 @@ public class ItemPaintBall extends AEBaseItem
final int dmg = is.getItemDamage();
return dmg >= DAMAGE_THRESHOLD;
}
public static int getColorFromItemstack( ItemStack stack, int tintIndex )
{
final AEColor col = ( (ItemPaintBall) stack.getItem() ).getColor( stack );
final int colorValue = stack.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
final int r = ( colorValue >> 16 ) & 0xff;
final int g = ( colorValue >> 8 ) & 0xff;
final int b = ( colorValue ) & 0xff;
if( stack.getItemDamage() >= 20 )
{
final float fail = 0.7f;
final int full = (int) ( 255 * 0.3 );
return (int) ( full + r * fail ) << 16 | (int) ( full + g * fail ) << 8 | (int) ( full + b * fail ) | 0xff << 24;
}
else
{
return r << 16 | g << 8 | b | 0xff << 24;
}
}
private static final ModelResourceLocation MODEL_NORMAL = new ModelResourceLocation( "appliedenergistics2:ItemPaintBall" );
private static final ModelResourceLocation MODEL_SHIMMER = new ModelResourceLocation( "appliedenergistics2:ItemPaintBallShimmer" );
@Override
public List<ResourceLocation> getItemVariants()
{
return ImmutableList.of(
MODEL_NORMAL,
MODEL_SHIMMER
);
}
@Override
@SideOnly( Side.CLIENT )
public ItemMeshDefinition getItemMeshDefinition()
{
return is -> isLumen( is ) ? MODEL_SHIMMER : MODEL_NORMAL;
}
}