Crafting API Added

Fixed tons of issues with CPU multi block weirdness.
This commit is contained in:
AlgorithmX2
2014-07-02 23:48:18 -05:00
parent ab68154885
commit 844b4843c0
11 changed files with 166 additions and 125 deletions
@@ -21,13 +21,14 @@ import appeng.api.networking.IGrid;
import appeng.api.networking.IGridHost;
import appeng.api.networking.IGridNode;
import appeng.api.networking.crafting.CraftingItemList;
import appeng.api.networking.crafting.ICraftingCPU;
import appeng.api.networking.crafting.ICraftingJob;
import appeng.api.networking.crafting.ICraftingMedium;
import appeng.api.networking.crafting.ICraftingPatternDetails;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.events.MENetworkCraftingCpuChange;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.MachineSource;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEMonitorHandlerReceiver;
@@ -40,14 +41,14 @@ import appeng.core.AELog;
import appeng.crafting.CraftBranchFailure;
import appeng.crafting.CraftingJob;
import appeng.crafting.MECraftingInventory;
import appeng.me.cache.CraftingCache;
import appeng.me.cache.CraftingGridCache;
import appeng.me.cluster.IAECluster;
import appeng.tile.crafting.TileCraftingTile;
import appeng.util.Platform;
import appeng.util.item.AEItemStack;
import cpw.mods.fml.common.FMLCommonHandler;
public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack>
public class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
class TaskProgress
@@ -73,6 +74,8 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
private LinkedList<TileCraftingTile> storage = new LinkedList<TileCraftingTile>();
private LinkedList<TileCraftingTile> status = new LinkedList<TileCraftingTile>();
long availableStorage = 0;
MachineSource machineSrc = null;
int accelerator = 0;
@@ -182,9 +185,7 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
public void updateStatus(boolean updateGrid)
{
for (TileCraftingTile r : tiles)
{
r.updateMeta();
}
r.updateMeta( true );
}
@Override
@@ -213,6 +214,18 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
}
}
@Override
public long getAvailableStorage()
{
return availableStorage;
}
@Override
public int getCoProcessors()
{
return accelerator;
}
public void addTile(TileCraftingTile te)
{
if ( machineSrc == null || te.isCoreBlock )
@@ -223,7 +236,10 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
tiles.add( te );
if ( te.isStorage() )
{
availableStorage += te.getStorageBytes();
storage.add( te );
}
else if ( te.isStatus() )
status.add( te );
else if ( te.isAccelerator() )
@@ -373,7 +389,7 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
storeItems(); // marks dirty
}
public void updateCraftingLogic(IGrid grid, IEnergyGrid eg, CraftingCache cc)
public void updateCraftingLogic(IGrid grid, IEnergyGrid eg, CraftingGridCache cc)
{
if ( isComplete )
{
@@ -566,11 +582,14 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
return null;
}
public boolean submitJob(IGrid g, CraftingJob job, BaseActionSource src)
public boolean submitJob(IGrid g, ICraftingJob job, BaseActionSource src)
{
if ( !tasks.isEmpty() || !waitingFor.isEmpty() )
return false;
if ( !(job instanceof CraftingJob) )
return false;
IStorageGrid sg = g.getCache( IStorageGrid.class );
IMEInventory<IAEItemStack> storage = sg.getItemInventory();
MECraftingInventory ci = new MECraftingInventory( storage, true, false, false );
@@ -578,7 +597,7 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
try
{
waitingFor.resetStatus();
job.tree.setJob( ci, this, src );
((CraftingJob) job).tree.setJob( ci, this, src );
ci.commit( src );
finalOutput = job.getOutput();
waiting = false;
@@ -621,6 +640,7 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
i.value += crafts;
}
@Override
public boolean isBusy()
{
Iterator<Entry<ICraftingPatternDetails, TaskProgress>> i = tasks.entrySet().iterator();
@@ -768,6 +788,7 @@ public class CraftingCPUCluster implements IAECluster, IBaseMonitor<IAEItemStack
}
}
@Override
public BaseActionSource getActionSource()
{
return machineSrc;