Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
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@@ -99,7 +99,7 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z)
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
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{
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TileCharger tile = getTileEntity( w, x, y, z );
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if ( tile != null )
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