Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
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@@ -85,7 +85,7 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z)
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
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{
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ForgeDirection up = getOrientable( w, x, y, z ).getUp();
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double xOff = -0.3 * up.offsetX;
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@@ -97,10 +97,11 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getAABBPool().getAABB( xOff + (double) x + 0.15, yOff + (double) y +
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* 0.15, zOff + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z +
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* 0.85 ) );
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 *
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* getUp().offsetY; double zOff = -0.15 * getUp().offsetZ; out.add(
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* AxisAlignedBB.getAABBPool().getAABB( xOff + (double) x + 0.15, yOff +
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* (double) y + 0.15, zOff + (double) z + 0.15,// ahh xOff + (double) x +
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* 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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