Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
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@@ -142,7 +142,7 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z)
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
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{
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return Arrays.asList( new AxisAlignedBB[] { AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 ) } );
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}
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