Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.

This commit is contained in:
AlgorithmX2
2014-01-31 11:11:50 -06:00
parent dd37b28190
commit 8460cffd6c
13 changed files with 58 additions and 39 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ import net.minecraft.world.World;
public interface ICustomCollision
{
Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z);
Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity thePlayer, boolean b);
void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e);