Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
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@@ -9,7 +9,7 @@ import net.minecraft.world.World;
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public interface ICustomCollision
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{
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Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z);
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Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity thePlayer, boolean b);
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void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e);
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