Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
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@@ -111,13 +111,12 @@ public class TileCrank extends AEBaseTile implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z)
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
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{
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double xOff = -0.15 * getUp().offsetX;
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double yOff = -0.15 * getUp().offsetY;
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double zOff = -0.15 * getUp().offsetZ;
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return Arrays
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.asList( new AxisAlignedBB[] { AxisAlignedBB.getBoundingBox( xOff + 0.15, yOff + 0.15, zOff + 0.15, xOff + 0.85, yOff + 0.85, zOff + 0.85 ) } );
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return Arrays.asList( new AxisAlignedBB[] { AxisAlignedBB.getBoundingBox( xOff + 0.15, yOff + 0.15, zOff + 0.15, xOff + 0.85, yOff + 0.85, zOff + 0.85 ) } );
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}
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@Override
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