Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.

This commit is contained in:
AlgorithmX2
2014-01-31 11:11:50 -06:00
parent dd37b28190
commit 8460cffd6c
13 changed files with 58 additions and 39 deletions
+3 -3
View File
@@ -174,15 +174,15 @@ public class TileCableBus extends AEBaseTile implements AEMultiTile, ICustomColl
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z)
public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity e, boolean visual)
{
return cb.getSelectedBoundingBoxsFromPool( false );
return cb.getSelectedBoundingBoxsFromPool( false, e, visual );
}
@Override
public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
{
for (AxisAlignedBB bx : getSelectedBoundingBoxsFromPool( w, x, y, z ))
for (AxisAlignedBB bx : getSelectedBoundingBoxsFromPool( w, x, y, z, e, false ))
out.add( AxisAlignedBB.getAABBPool().getAABB( bx.minX, bx.minY, bx.minZ, bx.maxX, bx.maxY, bx.maxZ ) );
}