Fixes #2567: Use heightmap for very low sea levels.
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@@ -64,7 +64,7 @@ public final class QuartzWorldGen implements IWorldGenerator
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{
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{
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final int x = ( chunkX << 4 ) + 8;
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final int x = ( chunkX << 4 ) + 8;
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final int z = ( chunkZ << 4 ) + 8;
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final int z = ( chunkZ << 4 ) + 8;
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seaLevel = (int) w.getHorizon();
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seaLevel = w.getHeightmapHeight( x, z );
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}
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}
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if( this.oreNormal == null || this.oreCharged == null )
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if( this.oreNormal == null || this.oreCharged == null )
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