Compiles again.
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@@ -87,7 +87,7 @@ public final class TinyTNTPrimedEntity extends TNTEntity implements IEntityAddit
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*/
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@Override
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public void tick() {
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this.handleWaterMovement();
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this.func_233566_aG_();
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this.prevPosX = this.getPosX();
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this.prevPosY = this.getPosY();
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@@ -168,11 +168,11 @@ public final class TinyTNTPrimedEntity extends TNTEntity implements IEntityAddit
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+ ((y + 0.5f) - this.getPosY()) * ((y + 0.5f) - this.getPosY())
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+ ((z + 0.5f) - this.getPosZ()) * ((z + 0.5f) - this.getPosZ())));
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final float resistance = block.getExplosionResistance(state, this.world, point, this, ex);
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final float resistance = block.getExplosionResistance(state, this.world, point, ex);
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strength -= (resistance + 0.3F) * 0.11f;
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if (strength > 0.01) {
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if (block.getRenderMaterial(state) != Material.AIR) {
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if (state.getMaterial() != Material.AIR) {
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if (block.canDropFromExplosion(ex)) {
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block.spawnDrops(state, this.world, point);
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}
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