Compiles again.

This commit is contained in:
Sebastian Hartte
2020-07-27 23:50:28 +02:00
parent 56ecda5173
commit 84e6aaa122
136 changed files with 1004 additions and 1108 deletions
@@ -18,14 +18,9 @@
package appeng.spatial;
import net.minecraft.util.SharedSeedRandom;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.ChunkGenerator;
import net.minecraft.world.gen.GenerationSettings;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.biome.BiomeAmbience;
import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@@ -34,15 +29,14 @@ public class StorageCellBiome extends Biome {
public static final StorageCellBiome INSTANCE = new StorageCellBiome();
static {
INSTANCE.setRegistryName("appliedenergistics2:storage");
}
public StorageCellBiome() {
super(new Biome.Builder().surfaceBuilder(SurfaceBuilder.NOPE, SurfaceBuilder.STONE_STONE_GRAVEL_CONFIG)
super(new Biome.Builder()
.surfaceBuilder(new ConfiguredSurfaceBuilder<>(SurfaceBuilder.NOPE, SurfaceBuilder.STONE_STONE_GRAVEL_CONFIG))
.precipitation(RainType.NONE).category(Category.NONE).depth(0).scale(1)
// Copied from the vanilla void biome
.temperature(0.5F).downfall(0.5F).waterColor(4159204).waterFogColor(329011).parent(null));
.temperature(0.5F).downfall(0.5F)
.func_235097_a_(new BiomeAmbience.Builder().func_235246_b_(4159204).func_235248_c_(329011).func_235239_a_(0).func_235238_a_())
.parent(null));
}
@Override
@@ -51,24 +45,4 @@ public class StorageCellBiome extends Biome {
return 0x111111;
}
@Override
public boolean doesWaterFreeze(IWorldReader worldIn, BlockPos pos) {
return false;
}
@Override
public boolean doesWaterFreeze(IWorldReader worldIn, BlockPos water, boolean mustBeAtEdge) {
return false;
}
@Override
public boolean doesSnowGenerate(IWorldReader worldIn, BlockPos pos) {
return false;
}
@Override
public void decorate(GenerationStage.Decoration stage, ChunkGenerator<? extends GenerationSettings> chunkGenerator,
IWorld worldIn, long seed, SharedSeedRandom random, BlockPos pos) {
// Nothing should ever generate here...
}
}