Makes quartz fixture resources and class consistent with the registry name.
This commit is contained in:
+3
-3
@@ -49,16 +49,16 @@ import appeng.core.CommonHelper;
|
||||
import appeng.helpers.ICustomCollision;
|
||||
import appeng.helpers.MetaRotation;
|
||||
|
||||
public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, ICustomCollision
|
||||
public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision
|
||||
{
|
||||
|
||||
// Cannot use the vanilla FACING property here because it excludes facing DOWN
|
||||
public static final PropertyDirection FACING = PropertyDirection.create( "facing" );
|
||||
|
||||
// Used to alternate between two variants of the torch on adjacent blocks
|
||||
// Used to alternate between two variants of the fixture on adjacent blocks
|
||||
public static final PropertyBool ODD = PropertyBool.create( "odd" );
|
||||
|
||||
public BlockQuartzTorch()
|
||||
public BlockQuartzFixture()
|
||||
{
|
||||
super( Material.CIRCUITS );
|
||||
|
||||
@@ -46,7 +46,7 @@ import appeng.block.misc.BlockInterface;
|
||||
import appeng.block.misc.BlockLightDetector;
|
||||
import appeng.block.misc.BlockPaint;
|
||||
import appeng.block.misc.BlockQuartzGrowthAccelerator;
|
||||
import appeng.block.misc.BlockQuartzTorch;
|
||||
import appeng.block.misc.BlockQuartzFixture;
|
||||
import appeng.block.misc.BlockSecurityStation;
|
||||
import appeng.block.misc.BlockSkyCompass;
|
||||
import appeng.block.misc.BlockTinyTNT;
|
||||
@@ -200,7 +200,7 @@ public final class ApiBlocks implements IBlocks
|
||||
this.chiseledQuartzBlock = deco.block( "chiseled_quartz_block", BlockChiseledQuartz::new ).build();
|
||||
this.quartzGlass = deco.block( "quartz_glass", BlockQuartzGlass::new ).build();
|
||||
this.quartzVibrantGlass = deco.block( "quartz_vibrant_glass", BlockQuartzLamp::new ).addFeatures( AEFeature.DecorativeLights ).build();
|
||||
this.quartzFixture = registry.block( "quartz_fixture", BlockQuartzTorch::new ).features( AEFeature.DecorativeLights ).build();
|
||||
this.quartzFixture = registry.block( "quartz_fixture", BlockQuartzFixture::new ).features( AEFeature.DecorativeLights ).build();
|
||||
|
||||
this.fluixBlock = deco.block( "fluix_block", BlockFluix::new ).build();
|
||||
this.skyStoneBlock = deco.block( "sky_stone_block", () -> new BlockSkyStone( SkystoneType.STONE ) ).build();
|
||||
|
||||
Reference in New Issue
Block a user