Makes quartz fixture resources and class consistent with the registry name.

This commit is contained in:
Sebastian Hartte
2016-08-26 01:40:18 +02:00
parent c0b0687fd3
commit 85cf7d7981
10 changed files with 47 additions and 47 deletions
@@ -49,16 +49,16 @@ import appeng.core.CommonHelper;
import appeng.helpers.ICustomCollision;
import appeng.helpers.MetaRotation;
public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, ICustomCollision
public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision
{
// Cannot use the vanilla FACING property here because it excludes facing DOWN
public static final PropertyDirection FACING = PropertyDirection.create( "facing" );
// Used to alternate between two variants of the torch on adjacent blocks
// Used to alternate between two variants of the fixture on adjacent blocks
public static final PropertyBool ODD = PropertyBool.create( "odd" );
public BlockQuartzTorch()
public BlockQuartzFixture()
{
super( Material.CIRCUITS );
@@ -46,7 +46,7 @@ import appeng.block.misc.BlockInterface;
import appeng.block.misc.BlockLightDetector;
import appeng.block.misc.BlockPaint;
import appeng.block.misc.BlockQuartzGrowthAccelerator;
import appeng.block.misc.BlockQuartzTorch;
import appeng.block.misc.BlockQuartzFixture;
import appeng.block.misc.BlockSecurityStation;
import appeng.block.misc.BlockSkyCompass;
import appeng.block.misc.BlockTinyTNT;
@@ -200,7 +200,7 @@ public final class ApiBlocks implements IBlocks
this.chiseledQuartzBlock = deco.block( "chiseled_quartz_block", BlockChiseledQuartz::new ).build();
this.quartzGlass = deco.block( "quartz_glass", BlockQuartzGlass::new ).build();
this.quartzVibrantGlass = deco.block( "quartz_vibrant_glass", BlockQuartzLamp::new ).addFeatures( AEFeature.DecorativeLights ).build();
this.quartzFixture = registry.block( "quartz_fixture", BlockQuartzTorch::new ).features( AEFeature.DecorativeLights ).build();
this.quartzFixture = registry.block( "quartz_fixture", BlockQuartzFixture::new ).features( AEFeature.DecorativeLights ).build();
this.fluixBlock = deco.block( "fluix_block", BlockFluix::new ).build();
this.skyStoneBlock = deco.block( "sky_stone_block", () -> new BlockSkyStone( SkystoneType.STONE ) ).build();