Makes quartz fixture resources and class consistent with the registry name.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.LightningFX;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision
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{
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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public static final PropertyDirection FACING = PropertyDirection.create( "facing" );
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final PropertyBool ODD = PropertyBool.create( "odd" );
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public BlockQuartzFixture()
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{
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super( Material.CIRCUITS );
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this.setDefaultState( this.blockState.getBaseState().withProperty( FACING, EnumFacing.UP ).withProperty( ODD, false ) );
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this.setLightLevel( 0.9375F );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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}
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/**
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* Sets the "ODD" property of the block state according to the placement of the block.
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*/
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@Override
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public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
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{
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boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
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return super.getActualState( state, worldIn, pos )
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.withProperty( ODD, oddPlacement );
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}
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@Override
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public int getMetaFromState( final IBlockState state )
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{
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return state.getValue( FACING ).ordinal();
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}
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@Override
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public IBlockState getStateFromMeta( final int meta )
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{
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EnumFacing facing = EnumFacing.values()[meta];
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return getDefaultState().withProperty(FACING, facing);
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { FACING, ODD };
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}
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@Override
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public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up )
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{
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return this.canPlaceAt( w, pos, up.getOpposite() );
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}
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private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir )
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{
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final BlockPos test = pos.offset( dir );
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return w.isSideSolid( test, dir.getOpposite(), false );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity e, final boolean isVisual )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
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* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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{
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return;
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}
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if( r.nextFloat() < 0.98 )
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{
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return;
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}
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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for( int bolts = 0; bolts < 3; bolts++ )
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{
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if( CommonHelper.proxy.shouldAddParticles( r ) )
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{
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final LightningFX fx = new LightningFX( w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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}
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos,final Block neighborBlock )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
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{
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this.dropTorch( w, pos );
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}
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}
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private void dropTorch( final World w, final BlockPos pos )
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{
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final IBlockState prev = w.getBlockState( pos );
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w.destroyBlock( pos, true );
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w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
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}
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@Override
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public boolean canPlaceBlockAt( final World w, final BlockPos pos )
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{
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for( final EnumFacing dir : EnumFacing.VALUES )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean usesMetadata()
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{
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return true;
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}
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@Override
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public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
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{
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return new MetaRotation( w, pos, FACING );
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}
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@Override
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public boolean isOpaque()
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{
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return false;
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}
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@Override
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public boolean isFullCube( IBlockState state )
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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}
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