Pattern Renderer ( for shift )
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package appeng.client.render.items;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.input.Keyboard;
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import appeng.util.Platform;
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public class ItemEncodedPatternRenderer implements IItemRenderer
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{
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RenderItem ri = new RenderItem();
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boolean resursive;
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type)
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{
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boolean isShiftHeld = Keyboard.isKeyDown( Keyboard.KEY_LSHIFT ) || Keyboard.isKeyDown( Keyboard.KEY_RSHIFT );
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if ( resursive == false && type == IItemRenderer.ItemRenderType.INVENTORY && isShiftHeld )
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{
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if ( readOutput( item ) != null )
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return true;
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}
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return false;
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}
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private ItemStack readOutput(ItemStack item)
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{
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NBTTagCompound encodedValue = item.getTagCompound();
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if ( encodedValue == null )
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return null;
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NBTTagList outTag = encodedValue.getTagList( "out", 10 );
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if ( outTag.tagCount() == 0 )
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return null;
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ItemStack out = null;
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for (int x = 0; x < outTag.tagCount(); x++)
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{
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ItemStack readItem = ItemStack.loadItemStackFromNBT( outTag.getCompoundTagAt( x ) );
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if ( readItem != null )
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{
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if ( out == null )
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out = readItem;
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else if ( out != null && Platform.isSameItemPrecise( readItem, out ) )
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out.stackSize += readItem.stackSize;
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}
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}
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return out;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
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{
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return false;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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resursive = true;
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ItemStack is = readOutput( item );
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// data is just render blocks.
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// ri.renderItemAndEffectIntoGUI( par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5 );
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resursive = false;
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}
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}
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