Plane Connection Refactor (#4556)
* Refactors all plane parts to use a common helper for calculating connections to adjacent planes. Also fixes problems with updating these connections on neighbor updates. * Fix conflicting GuiSync ID. * Slightly refactor PlaneConnectionHelper, and fix an issue where the bounding box was calculated incorrectly by using the wrong up-direction.
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@@ -23,7 +23,6 @@ import java.util.Collections;
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import java.util.List;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ItemEntity;
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@@ -35,7 +34,6 @@ import net.minecraft.item.FireworkRocketItem;
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import net.minecraft.item.FireworkStarItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUseContext;
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import net.minecraft.item.WallOrFloorItem;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntity;
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@@ -44,7 +42,6 @@ import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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@@ -364,11 +361,4 @@ public class FormationPlanePart extends AbstractFormationPlanePart<IAEItemStack>
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return list.size();
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}
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private class ForcedItemUseContext extends ItemUseContext {
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protected ForcedItemUseContext(World worldIn, @Nullable PlayerEntity player, Hand handIn, ItemStack heldItem,
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BlockRayTraceResult rayTraceResultIn) {
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super(worldIn, player, handIn, heldItem, rayTraceResultIn);
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}
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}
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}
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