Plane Connection Refactor (#4556)
* Refactors all plane parts to use a common helper for calculating connections to adjacent planes. Also fixes problems with updating these connections on neighbor updates. * Fix conflicting GuiSync ID. * Slightly refactor PlaneConnectionHelper, and fix an issue where the bounding box was calculated incorrectly by using the wrong up-direction.
This commit is contained in:
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package appeng.parts.automation;
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import javax.annotation.Nullable;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.api.parts.IPart;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.parts.IPartHost;
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import appeng.api.util.AEPartLocation;
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import appeng.parts.AEBasePart;
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/**
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* Helps plane parts (annihilation, formation) with determining and checking for
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* connections to adjacent plane parts of the same type to form a visually
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* larger plane.
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*/
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public final class PlaneConnectionHelper {
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private final AEBasePart part;
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public PlaneConnectionHelper(AEBasePart part) {
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this.part = part;
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}
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/**
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* Gets on which sides this part has adjacent planes that it visually connects
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* to
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*/
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public PlaneConnections getConnections() {
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TileEntity hostTileEntity = getHostTileEntity();
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AEPartLocation side = part.getSide();
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final Direction facingRight, facingUp;
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switch (side) {
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case UP:
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facingRight = Direction.EAST;
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facingUp = Direction.NORTH;
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break;
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case DOWN:
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facingRight = Direction.WEST;
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facingUp = Direction.NORTH;
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break;
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case NORTH:
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facingRight = Direction.WEST;
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facingUp = Direction.UP;
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break;
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case SOUTH:
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facingRight = Direction.EAST;
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facingUp = Direction.UP;
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break;
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case WEST:
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facingRight = Direction.SOUTH;
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facingUp = Direction.UP;
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break;
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case EAST:
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facingRight = Direction.NORTH;
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facingUp = Direction.UP;
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break;
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default:
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case INTERNAL:
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return PlaneConnections.of(false, false, false, false);
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}
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boolean left = false, right = false, down = false, up = false;
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if (hostTileEntity != null) {
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World world = hostTileEntity.getWorld();
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BlockPos pos = hostTileEntity.getPos();
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(facingRight.getOpposite())))) {
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left = true;
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}
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(facingRight)))) {
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right = true;
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}
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(facingUp.getOpposite())))) {
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down = true;
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}
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(facingUp)))) {
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up = true;
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}
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}
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return PlaneConnections.of(up, right, down, left);
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}
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/**
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* Get the bounding boxes of this plane parts components.
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*/
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public void getBoxes(IPartCollisionHelper bch) {
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int minX = 1;
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int minY = 1;
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int maxX = 15;
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int maxY = 15;
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TileEntity hostTile = getHostTileEntity();
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if (hostTile != null) {
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World world = hostTile.getWorld();
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final BlockPos pos = hostTile.getPos();
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final Direction e = bch.getWorldX();
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final Direction u = bch.getWorldY();
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(e.getOpposite())))) {
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minX = 0;
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}
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(e)))) {
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maxX = 16;
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}
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(u.getOpposite())))) {
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minY = 0;
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}
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if (isCompatiblePlaneAdjacent(world.getTileEntity(pos.offset(u)))) {
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maxY = 16;
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}
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}
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bch.addBox(5, 5, 14, 11, 11, 15);
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bch.addBox(minX, minY, 15, maxX, maxY, 16);
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}
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/**
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* Call this when an adjacent block has changed since the connections need to be
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* recalculated.
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*/
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public void updateConnections() {
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TileEntity hostTile = getHostTileEntity();
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if (hostTile != null) {
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hostTile.requestModelDataUpdate();
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}
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}
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private boolean isCompatiblePlaneAdjacent(@Nullable TileEntity adjacentTileEntity) {
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if (adjacentTileEntity instanceof IPartHost) {
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final IPart p = ((IPartHost) adjacentTileEntity).getPart(part.getSide());
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return p != null && p.getClass() == part.getClass();
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}
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return false;
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}
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private TileEntity getHostTileEntity() {
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IPartHost host = part.getHost();
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if (host != null) {
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return host.getTile();
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}
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return null;
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}
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}
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