Added Light Detector
This commit is contained in:
@@ -31,14 +31,18 @@ import cpw.mods.fml.relauncher.SideOnly;
|
||||
public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, ICustomCollision
|
||||
{
|
||||
|
||||
public BlockQuartzTorch() {
|
||||
super( BlockQuartzTorch.class, Material.circuits );
|
||||
setfeature( EnumSet.of( AEFeature.DecorativeLights ) );
|
||||
protected BlockQuartzTorch(Class which) {
|
||||
super( which, Material.circuits );
|
||||
setLightOpacity( 0 );
|
||||
setLightLevel( 0.9375F );
|
||||
isFullSize = isOpaque = false;
|
||||
}
|
||||
|
||||
public BlockQuartzTorch() {
|
||||
this( BlockQuartzTorch.class );
|
||||
setfeature( EnumSet.of( AEFeature.DecorativeLights ) );
|
||||
setLightLevel( 0.9375F );
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Class<? extends BaseBlockRender> getRenderer()
|
||||
{
|
||||
@@ -100,9 +104,8 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
|
||||
public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
|
||||
{/*
|
||||
* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
|
||||
* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y +
|
||||
* 0.15, zOff + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z +
|
||||
* 0.85 ) );
|
||||
* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
|
||||
* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user