Clean up global state for cable render mode (#4539)
* Clean up the global state used to hack part interaction into respecting the player's facade render mode. Make the name more indicative of what is actually happening. * Fun.
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@@ -138,15 +138,15 @@ public class ClientHelper extends ServerHelper {
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}
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@Override
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public CableRenderMode getRenderMode() {
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public CableRenderMode getCableRenderMode() {
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if (Platform.isServer()) {
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return super.getRenderMode();
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return super.getCableRenderMode();
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}
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final Minecraft mc = Minecraft.getInstance();
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final PlayerEntity player = mc.player;
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return this.renderModeForPlayer(player);
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return this.getCableRenderModeForPlayer(player);
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}
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@Override
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@@ -22,6 +22,7 @@ import java.util.List;
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import java.util.Random;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerEntity;
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@@ -55,11 +56,18 @@ public abstract class CommonHelper {
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public abstract void postInit();
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public abstract CableRenderMode getRenderMode();
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public abstract CableRenderMode getCableRenderMode();
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public abstract void triggerUpdates();
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public abstract void updateRenderMode(PlayerEntity player);
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/**
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* Sets the player that is currently interacting with a cable or part attached
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* to a cable. This will return that player's cable render mode from calls to
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* {@link #getCableRenderMode()}, until another player or null is set.
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*
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* @param player Null to revert to the default cable render mode.
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*/
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public abstract void setPartInteractionPlayer(@Nullable PlayerEntity player);
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public abstract boolean isActionKey(@Nonnull final ActionKey key, InputMappings.Input input);
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@@ -41,6 +41,6 @@ public class ApiPart implements IPartHelper {
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@Override
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public CableRenderMode getCableRenderMode() {
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return AppEng.proxy.getRenderMode();
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return AppEng.proxy.getCableRenderMode();
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}
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}
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@@ -18,13 +18,13 @@
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package appeng.core.api.definitions;
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import java.awt.*;
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import java.util.function.Consumer;
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import net.minecraft.entity.EntityClassification;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemModelsProperties;
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import net.minecraft.item.Rarity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@@ -241,7 +241,8 @@ public final class ApiItems implements IItems {
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.features(AEFeature.NETWORK_TOOL).build();
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this.cellCreative = registry.item("creative_storage_cell", CreativeStorageCellItem::new)
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.props(props -> props.maxStackSize(1)).features(AEFeature.STORAGE_CELLS, AEFeature.CREATIVE).build();
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.props(props -> props.maxStackSize(1).rarity(Rarity.EPIC))
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.features(AEFeature.STORAGE_CELLS, AEFeature.CREATIVE).build();
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this.viewCell = registry.item("view_cell", ViewCellItem::new).props(props -> props.maxStackSize(1))
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.features(AEFeature.VIEW_CELL).build();
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@@ -68,11 +68,14 @@ public class PartPlacementPacket extends BasePacket {
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@Override
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public void serverPacketData(final INetworkInfo manager, final PlayerEntity player) {
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final ServerPlayerEntity sender = (ServerPlayerEntity) player;
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AppEng.proxy.updateRenderMode(sender);
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PartPlacement.setEyeHeight(this.eyeHeight);
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PartPlacement.place(sender.getHeldItem(this.hand), new BlockPos(this.x, this.y, this.z),
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Direction.values()[this.face], sender, this.hand, sender.world,
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PartPlacement.PlaceType.INTERACT_FIRST_PASS, 0);
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AppEng.proxy.updateRenderMode(null);
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AppEng.proxy.setPartInteractionPlayer(sender);
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try {
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PartPlacement.setEyeHeight(this.eyeHeight);
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PartPlacement.place(sender.getHeldItem(this.hand), new BlockPos(this.x, this.y, this.z),
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Direction.values()[this.face], sender, this.hand, sender.world,
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PartPlacement.PlaceType.INTERACT_FIRST_PASS, 0);
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} finally {
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AppEng.proxy.setPartInteractionPlayer(null);
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}
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}
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}
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@@ -330,11 +330,12 @@ public class PartPlacement {
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}
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private static SelectedPart selectPart(final PlayerEntity player, final IPartHost host, final Vector3d pos) {
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AppEng.proxy.updateRenderMode(player);
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final SelectedPart sp = host.selectPart(pos);
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AppEng.proxy.updateRenderMode(null);
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return sp;
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AppEng.proxy.setPartInteractionPlayer(player);
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try {
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return host.selectPart(pos);
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} finally {
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AppEng.proxy.setPartInteractionPlayer(null);
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}
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}
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public static IFacadePart isFacade(final ItemStack held, final AEPartLocation side) {
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@@ -22,6 +22,8 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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@@ -46,7 +48,17 @@ import appeng.util.Platform;
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public class ServerHelper extends CommonHelper {
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private PlayerEntity renderModeBased;
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/**
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* While we process a player-specific part placement/cable interaction packet,
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* we need to use that player's transparent-facade mode to understand whether
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* the player can see through facades or not.
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* <p>
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* We need to use this method since the collision shape methods do not know
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* about the player that the shape is being requested for, so they will call
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* {@link #getCableRenderMode()} below, which then will use this field to figure
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* out which player it's for.
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*/
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private final ThreadLocal<PlayerEntity> partInteractionPlayer = new ThreadLocal<>();
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@Override
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public World getWorld() {
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@@ -112,12 +124,8 @@ public class ServerHelper extends CommonHelper {
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}
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@Override
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public CableRenderMode getRenderMode() {
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if (this.renderModeBased == null) {
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return CableRenderMode.STANDARD;
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}
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return this.renderModeForPlayer(this.renderModeBased);
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public CableRenderMode getCableRenderMode() {
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return this.getCableRenderModeForPlayer(partInteractionPlayer.get());
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}
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@Override
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@@ -126,11 +134,11 @@ public class ServerHelper extends CommonHelper {
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}
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@Override
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public void updateRenderMode(final PlayerEntity player) {
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this.renderModeBased = player;
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public void setPartInteractionPlayer(final PlayerEntity player) {
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this.partInteractionPlayer.set(player);
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}
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protected CableRenderMode renderModeForPlayer(final PlayerEntity player) {
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protected final CableRenderMode getCableRenderModeForPlayer(@Nullable final PlayerEntity player) {
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if (player != null) {
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for (int x = 0; x < PlayerInventory.getHotbarSize(); x++) {
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final ItemStack is = player.inventory.getStackInSlot(x);
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